Struct gdnative_common::ResourceLoader [−][src]
pub struct ResourceLoader { /* fields omitted */ }
core singleton class ResourceLoader
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
ResourceLoader inherits methods from:
Methods
impl ResourceLoader
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impl ResourceLoader
pub fn godot_singleton() -> Self
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pub fn godot_singleton() -> Self
pub fn load_interactive(
&mut self,
path: GodotString,
type_hint: GodotString
) -> Option<ResourceInteractiveLoader>
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pub fn load_interactive(
&mut self,
path: GodotString,
type_hint: GodotString
) -> Option<ResourceInteractiveLoader>
pub fn load(
&mut self,
path: GodotString,
type_hint: GodotString,
p_no_cache: bool
) -> Option<Resource>
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pub fn load(
&mut self,
path: GodotString,
type_hint: GodotString,
p_no_cache: bool
) -> Option<Resource>
pub fn get_recognized_extensions_for_type(
&mut self,
_type: GodotString
) -> StringArray
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pub fn get_recognized_extensions_for_type(
&mut self,
_type: GodotString
) -> StringArray
pub fn set_abort_on_missing_resources(&mut self, abort: bool)
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pub fn set_abort_on_missing_resources(&mut self, abort: bool)
pub fn get_dependencies(&mut self, path: GodotString) -> StringArray
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pub fn get_dependencies(&mut self, path: GodotString) -> StringArray
pub fn has(&mut self, path: GodotString) -> bool
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pub fn has(&mut self, path: GodotString) -> bool
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
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pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_object(&self) -> Object
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pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for ResourceLoader
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impl Copy for ResourceLoader
impl Clone for ResourceLoader
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impl Clone for ResourceLoader
fn clone(&self) -> ResourceLoader
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fn clone(&self) -> ResourceLoader
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for ResourceLoader
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impl Debug for ResourceLoader
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for ResourceLoader
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impl GodotObject for ResourceLoader
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for ResourceLoader
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impl ToVariant for ResourceLoader
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>
Auto Trait Implementations
impl !Send for ResourceLoader
impl !Send for ResourceLoader
impl !Sync for ResourceLoader
impl !Sync for ResourceLoader