Struct gdnative_common::Input [−][src]
pub struct Input { /* fields omitted */ }
core singleton class Input
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
Input inherits methods from:
Methods
impl Input
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impl Input
pub fn godot_singleton() -> Self
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pub fn godot_singleton() -> Self
pub fn is_key_pressed(&self, scancode: i64) -> bool
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pub fn is_key_pressed(&self, scancode: i64) -> bool
pub fn is_action_pressed(&self, action: GodotString) -> bool
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pub fn is_action_pressed(&self, action: GodotString) -> bool
pub fn is_action_just_pressed(&self, action: GodotString) -> bool
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pub fn is_action_just_pressed(&self, action: GodotString) -> bool
pub fn is_action_just_released(&self, action: GodotString) -> bool
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pub fn is_action_just_released(&self, action: GodotString) -> bool
pub fn get_action_strength(&self, action: GodotString) -> f64
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pub fn get_action_strength(&self, action: GodotString) -> f64
pub fn add_joy_mapping(&mut self, mapping: GodotString, update_existing: bool)
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pub fn add_joy_mapping(&mut self, mapping: GodotString, update_existing: bool)
pub fn remove_joy_mapping(&mut self, guid: GodotString)
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pub fn remove_joy_mapping(&mut self, guid: GodotString)
pub fn joy_connection_changed(
&mut self,
device: i64,
connected: bool,
name: GodotString,
guid: GodotString
)
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pub fn joy_connection_changed(
&mut self,
device: i64,
connected: bool,
name: GodotString,
guid: GodotString
)
pub fn is_joy_known(&mut self, device: i64) -> bool
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pub fn is_joy_known(&mut self, device: i64) -> bool
pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64
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pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64
pub fn get_joy_name(&mut self, device: i64) -> GodotString
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pub fn get_joy_name(&mut self, device: i64) -> GodotString
pub fn get_joy_guid(&self, device: i64) -> GodotString
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pub fn get_joy_guid(&self, device: i64) -> GodotString
pub fn get_connected_joypads(&mut self) -> VariantArray
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pub fn get_connected_joypads(&mut self) -> VariantArray
pub fn get_joy_vibration_strength(&mut self, device: i64) -> Vector2
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pub fn get_joy_vibration_strength(&mut self, device: i64) -> Vector2
pub fn get_joy_vibration_duration(&mut self, device: i64) -> f64
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pub fn get_joy_vibration_duration(&mut self, device: i64) -> f64
pub fn get_joy_axis_string(&mut self, axis_index: i64) -> GodotString
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pub fn get_joy_axis_string(&mut self, axis_index: i64) -> GodotString
pub fn get_joy_axis_index_from_string(&mut self, axis: GodotString) -> i64
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pub fn get_joy_axis_index_from_string(&mut self, axis: GodotString) -> i64
pub fn start_joy_vibration(
&mut self,
device: i64,
weak_magnitude: f64,
strong_magnitude: f64,
duration: f64
)
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pub fn start_joy_vibration(
&mut self,
device: i64,
weak_magnitude: f64,
strong_magnitude: f64,
duration: f64
)
pub fn stop_joy_vibration(&mut self, device: i64)
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pub fn stop_joy_vibration(&mut self, device: i64)
pub fn get_gravity(&self) -> Vector3
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pub fn get_gravity(&self) -> Vector3
pub fn get_accelerometer(&self) -> Vector3
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pub fn get_accelerometer(&self) -> Vector3
pub fn get_magnetometer(&self) -> Vector3
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pub fn get_magnetometer(&self) -> Vector3
pub fn get_gyroscope(&self) -> Vector3
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pub fn get_gyroscope(&self) -> Vector3
pub fn get_last_mouse_speed(&self) -> Vector2
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pub fn get_last_mouse_speed(&self) -> Vector2
pub fn set_mouse_mode(&mut self, mode: i64)
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pub fn set_mouse_mode(&mut self, mode: i64)
pub fn get_mouse_mode(&self) -> InputMouseMode
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pub fn get_mouse_mode(&self) -> InputMouseMode
pub fn warp_mouse_position(&mut self, to: Vector2)
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pub fn warp_mouse_position(&mut self, to: Vector2)
pub fn action_press(&mut self, action: GodotString)
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pub fn action_press(&mut self, action: GodotString)
pub fn action_release(&mut self, action: GodotString)
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pub fn action_release(&mut self, action: GodotString)
pub fn set_default_cursor_shape(&mut self, shape: i64)
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pub fn set_default_cursor_shape(&mut self, shape: i64)
pub fn set_custom_mouse_cursor(
&mut self,
image: Option<Resource>,
shape: i64,
hotspot: Vector2
)
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pub fn set_custom_mouse_cursor(
&mut self,
image: Option<Resource>,
shape: i64,
hotspot: Vector2
)
pub fn parse_input_event(&mut self, event: Option<InputEvent>)
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pub fn parse_input_event(&mut self, event: Option<InputEvent>)
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
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pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_object(&self) -> Object
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pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for Input
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impl Copy for Input
impl Clone for Input
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impl Clone for Input
fn clone(&self) -> Input
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fn clone(&self) -> Input
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for Input
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impl Debug for Input
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for Input
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impl GodotObject for Input
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for Input
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impl ToVariant for Input
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>