Struct gdnative_common::ArrayMesh [−][src]
pub struct ArrayMesh { /* fields omitted */ }
core class ArrayMesh
inherits Mesh
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
ArrayMesh inherits methods from:
Methods
impl ArrayMesh
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impl ArrayMesh
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same reference-counted object.
pub fn add_blend_shape(&mut self, name: GodotString)
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pub fn add_blend_shape(&mut self, name: GodotString)
pub fn get_blend_shape_count(&self) -> i64
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pub fn get_blend_shape_count(&self) -> i64
pub fn get_blend_shape_name(&self, index: i64) -> GodotString
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pub fn get_blend_shape_name(&self, index: i64) -> GodotString
pub fn clear_blend_shapes(&mut self)
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pub fn clear_blend_shapes(&mut self)
pub fn set_blend_shape_mode(&mut self, mode: i64)
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pub fn set_blend_shape_mode(&mut self, mode: i64)
pub fn get_blend_shape_mode(&self) -> MeshBlendShapeMode
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pub fn get_blend_shape_mode(&self) -> MeshBlendShapeMode
pub fn add_surface_from_arrays(
&mut self,
primitive: i64,
arrays: VariantArray,
blend_shapes: VariantArray,
compress_flags: i64
)
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pub fn add_surface_from_arrays(
&mut self,
primitive: i64,
arrays: VariantArray,
blend_shapes: VariantArray,
compress_flags: i64
)
pub fn get_surface_count(&self) -> i64
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pub fn get_surface_count(&self) -> i64
pub fn surface_remove(&mut self, surf_idx: i64)
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pub fn surface_remove(&mut self, surf_idx: i64)
pub fn surface_update_region(
&mut self,
surf_idx: i64,
offset: i64,
data: ByteArray
)
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pub fn surface_update_region(
&mut self,
surf_idx: i64,
offset: i64,
data: ByteArray
)
pub fn surface_get_array_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_array_len(&self, surf_idx: i64) -> i64
pub fn surface_get_array_index_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_array_index_len(&self, surf_idx: i64) -> i64
pub fn surface_get_format(&self, surf_idx: i64) -> i64
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pub fn surface_get_format(&self, surf_idx: i64) -> i64
pub fn surface_get_primitive_type(&self, surf_idx: i64) -> MeshPrimitiveType
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pub fn surface_get_primitive_type(&self, surf_idx: i64) -> MeshPrimitiveType
pub fn surface_set_material(
&mut self,
surf_idx: i64,
material: Option<Material>
)
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pub fn surface_set_material(
&mut self,
surf_idx: i64,
material: Option<Material>
)
pub fn surface_get_material(&self, surf_idx: i64) -> Option<Material>
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pub fn surface_get_material(&self, surf_idx: i64) -> Option<Material>
pub fn surface_set_name(&mut self, surf_idx: i64, name: GodotString)
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pub fn surface_set_name(&mut self, surf_idx: i64, name: GodotString)
pub fn surface_get_name(&self, surf_idx: i64) -> GodotString
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pub fn surface_get_name(&self, surf_idx: i64) -> GodotString
pub fn surface_get_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn surface_get_arrays(&self, surf_idx: i64) -> VariantArray
pub fn surface_get_blend_shape_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn surface_get_blend_shape_arrays(&self, surf_idx: i64) -> VariantArray
pub fn center_geometry(&mut self)
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pub fn center_geometry(&mut self)
pub fn regen_normalmaps(&mut self)
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pub fn regen_normalmaps(&mut self)
pub fn lightmap_unwrap(&mut self, arg0: Transform, arg1: f64) -> GodotResult
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pub fn lightmap_unwrap(&mut self, arg0: Transform, arg1: f64) -> GodotResult
pub fn set_custom_aabb(&mut self, aabb: Aabb)
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pub fn set_custom_aabb(&mut self, aabb: Aabb)
pub fn get_custom_aabb(&self) -> Aabb
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pub fn get_custom_aabb(&self) -> Aabb
pub fn set_lightmap_size_hint(&mut self, size: Vector2)
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pub fn set_lightmap_size_hint(&mut self, size: Vector2)
Inherited from Mesh.
pub fn get_lightmap_size_hint(&self) -> Vector2
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pub fn get_lightmap_size_hint(&self) -> Vector2
Inherited from Mesh.
pub fn create_trimesh_shape(&self) -> Option<Shape>
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pub fn create_trimesh_shape(&self) -> Option<Shape>
Inherited from Mesh.
pub fn create_convex_shape(&self) -> Option<Shape>
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pub fn create_convex_shape(&self) -> Option<Shape>
Inherited from Mesh.
pub fn create_outline(&self, margin: f64) -> Option<Mesh>
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pub fn create_outline(&self, margin: f64) -> Option<Mesh>
Inherited from Mesh.
pub fn get_faces(&self) -> Vector3Array
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pub fn get_faces(&self) -> Vector3Array
Inherited from Mesh.
pub fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
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pub fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
Inherited from Mesh.
pub fn _setup_local_to_scene(&mut self)
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pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn get_path(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
Inherited from Resource.
pub fn get_rid(&self) -> Rid
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pub fn get_rid(&self) -> Rid
Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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pub fn init_ref(&mut self) -> bool
Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
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pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_mesh(&self) -> Mesh
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pub fn to_mesh(&self) -> Mesh
Up-cast.
pub fn to_resource(&self) -> Resource
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pub fn to_resource(&self) -> Resource
Up-cast.
pub fn to_reference(&self) -> Reference
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pub fn to_reference(&self) -> Reference
Up-cast.
pub fn to_object(&self) -> Object
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pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Debug for ArrayMesh
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impl Debug for ArrayMesh
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for ArrayMesh
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impl GodotObject for ArrayMesh
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for ArrayMesh
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impl ToVariant for ArrayMesh
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>
impl Drop for ArrayMesh
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impl Drop for ArrayMesh