Struct gdnative_common::ArrayMesh[][src]

pub struct ArrayMesh { /* fields omitted */ }

core class ArrayMesh inherits Mesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

ArrayMesh inherits methods from:

Methods

impl ArrayMesh
[src]

Creates a new reference to the same reference-counted object.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for ArrayMesh
[src]

Formats the value using the given formatter. Read more

impl GodotObject for ArrayMesh
[src]

impl ToVariant for ArrayMesh
[src]

impl Drop for ArrayMesh
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for ArrayMesh

impl !Sync for ArrayMesh