[−][src]Struct gdnative_bindings::VisualShaderNodeCubeMapUniform
core class VisualShaderNodeCubeMapUniform
inherits VisualShaderNodeTextureUniform
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeCubeMapUniform inherits methods from:
Methods
impl VisualShaderNodeCubeMapUniform
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_visual_shader_node_texture_uniform(
&self
) -> VisualShaderNodeTextureUniform
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&self
) -> VisualShaderNodeTextureUniform
Up-cast.
pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualShaderNodeTextureUniform>
pub const TYPE_DATA: i64
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pub const TYPE_NORMALMAP: i64
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pub const TYPE_COLOR: i64
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pub const COLOR_DEFAULT_WHITE: i64
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pub const COLOR_DEFAULT_BLACK: i64
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pub const TYPE_ANISO: i64
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_color_default(&self) -> VisualShaderNodeTextureUniformColorDefault
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pub fn get_texture_type(&self) -> VisualShaderNodeTextureUniformTextureType
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pub fn set_color_default(&mut self, _type: i64)
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pub fn set_texture_type(&mut self, _type: i64)
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pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeCubeMapUniform
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeCubeMapUniform
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impl Deref for VisualShaderNodeCubeMapUniform
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type Target = VisualShaderNodeTextureUniform
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeTextureUniform
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impl DerefMut for VisualShaderNodeCubeMapUniform
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fn deref_mut(&mut self) -> &mut VisualShaderNodeTextureUniform
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impl Drop for VisualShaderNodeCubeMapUniform
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impl FromVariant for VisualShaderNodeCubeMapUniform
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for VisualShaderNodeCubeMapUniform
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for VisualShaderNodeCubeMapUniform
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impl ToVariant for VisualShaderNodeCubeMapUniform
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeCubeMapUniform
impl !Send for VisualShaderNodeCubeMapUniform
impl !Sync for VisualShaderNodeCubeMapUniform
impl Unpin for VisualShaderNodeCubeMapUniform
impl UnwindSafe for VisualShaderNodeCubeMapUniform
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,