[−][src]Struct gdnative_bindings::VisualShaderNodeTextureUniform
core class VisualShaderNodeTextureUniform
inherits VisualShaderNodeUniform
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeTextureUniform inherits methods from:
Methods
impl VisualShaderNodeTextureUniform
[src]
Constants
pub const TYPE_DATA: i64
[src]
pub const TYPE_NORMALMAP: i64
[src]
pub const TYPE_COLOR: i64
[src]
pub const COLOR_DEFAULT_WHITE: i64
[src]
pub const COLOR_DEFAULT_BLACK: i64
[src]
pub const TYPE_ANISO: i64
[src]
impl VisualShaderNodeTextureUniform
[src]
pub fn new() -> Self
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn get_color_default(&self) -> VisualShaderNodeTextureUniformColorDefault
[src]
pub fn get_texture_type(&self) -> VisualShaderNodeTextureUniformTextureType
[src]
pub fn set_color_default(&mut self, _type: i64)
[src]
pub fn set_texture_type(&mut self, _type: i64)
[src]
pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform
[src]
Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNodeUniform>
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn get_uniform_name(&self) -> GodotString
[src]
pub fn set_uniform_name(&mut self, name: GodotString)
[src]
pub fn to_visual_shader_node(&self) -> VisualShaderNode
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeTextureUniform
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for VisualShaderNodeTextureUniform
[src]
impl Deref for VisualShaderNodeTextureUniform
[src]
type Target = VisualShaderNodeUniform
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeUniform
[src]
impl DerefMut for VisualShaderNodeTextureUniform
[src]
fn deref_mut(&mut self) -> &mut VisualShaderNodeUniform
[src]
impl Drop for VisualShaderNodeTextureUniform
[src]
impl FromVariant for VisualShaderNodeTextureUniform
[src]
fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
[src]
impl GodotObject for VisualShaderNodeTextureUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for VisualShaderNodeTextureUniform
[src]
impl ToVariant for VisualShaderNodeTextureUniform
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeTextureUniform
impl !Send for VisualShaderNodeTextureUniform
impl !Sync for VisualShaderNodeTextureUniform
impl Unpin for VisualShaderNodeTextureUniform
impl UnwindSafe for VisualShaderNodeTextureUniform
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,