[][src]Struct gdnative_bindings::VisualShaderNodeVectorOp

pub struct VisualShaderNodeVectorOp { /* fields omitted */ }

core class VisualShaderNodeVectorOp inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeVectorOp inherits methods from:

Methods

impl VisualShaderNodeVectorOp[src]

Constants

pub const OP_POW: i64[src]

pub const OP_ADD: i64[src]

pub const OP_MUL: i64[src]

pub const OP_CROSS: i64[src]

pub const OP_SUB: i64[src]

pub const OP_MAX: i64[src]

pub const OP_DIV: i64[src]

pub const OP_MIN: i64[src]

pub const OP_MOD: i64[src]

impl VisualShaderNodeVectorOp[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_operator(&self) -> VisualShaderNodeVectorOpOperator[src]

pub fn set_operator(&mut self, op: i64)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeVectorOp[src]

impl Debug for VisualShaderNodeVectorOp[src]

impl Deref for VisualShaderNodeVectorOp[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeVectorOp[src]

impl Drop for VisualShaderNodeVectorOp[src]

impl FromVariant for VisualShaderNodeVectorOp[src]

impl GodotObject for VisualShaderNodeVectorOp[src]

impl Instanciable for VisualShaderNodeVectorOp[src]

impl ToVariant for VisualShaderNodeVectorOp[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.