[][src]Struct gdnative_bindings::VisualShaderNodeTransformUniform

pub struct VisualShaderNodeTransformUniform { /* fields omitted */ }

core class VisualShaderNodeTransformUniform inherits VisualShaderNodeUniform (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeTransformUniform inherits methods from:

Methods

impl VisualShaderNodeTransformUniform[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeUniform>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_uniform_name(&self) -> GodotString[src]

pub fn set_uniform_name(&mut self, name: GodotString)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeTransformUniform[src]

impl Debug for VisualShaderNodeTransformUniform[src]

impl Deref for VisualShaderNodeTransformUniform[src]

type Target = VisualShaderNodeUniform

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeTransformUniform[src]

impl Drop for VisualShaderNodeTransformUniform[src]

impl FromVariant for VisualShaderNodeTransformUniform[src]

impl GodotObject for VisualShaderNodeTransformUniform[src]

impl Instanciable for VisualShaderNodeTransformUniform[src]

impl ToVariant for VisualShaderNodeTransformUniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.