[][src]Struct gdnative_bindings::VisualShaderNodeTextureUniform

pub struct VisualShaderNodeTextureUniform { /* fields omitted */ }

core class VisualShaderNodeTextureUniform inherits VisualShaderNodeUniform (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeTextureUniform inherits methods from:

Methods

impl VisualShaderNodeTextureUniform[src]

Constants

impl VisualShaderNodeTextureUniform[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_color_default(&self) -> VisualShaderNodeTextureUniformColorDefault[src]

pub fn get_texture_type(&self) -> VisualShaderNodeTextureUniformTextureType[src]

pub fn set_color_default(&mut self, _type: i64)[src]

pub fn set_texture_type(&mut self, _type: i64)[src]

pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeUniform>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_uniform_name(&self) -> GodotString[src]

pub fn set_uniform_name(&mut self, name: GodotString)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeTextureUniform[src]

impl Debug for VisualShaderNodeTextureUniform[src]

impl Deref for VisualShaderNodeTextureUniform[src]

type Target = VisualShaderNodeUniform

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeTextureUniform[src]

impl Drop for VisualShaderNodeTextureUniform[src]

impl FromVariant for VisualShaderNodeTextureUniform[src]

impl GodotObject for VisualShaderNodeTextureUniform[src]

impl Instanciable for VisualShaderNodeTextureUniform[src]

impl ToVariant for VisualShaderNodeTextureUniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.