[][src]Struct gdnative_bindings::VisualScriptPropertySet

pub struct VisualScriptPropertySet { /* fields omitted */ }

core class VisualScriptPropertySet inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptPropertySet inherits methods from:

Methods

impl VisualScriptPropertySet[src]

Constants

impl VisualScriptPropertySet[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_type_cache(&self) -> Dictionary[src]

pub fn _set_type_cache(&mut self, type_cache: Dictionary)[src]

pub fn get_assign_op(&self) -> VisualScriptPropertySetAssignOp[src]

pub fn get_base_path(&self) -> NodePath[src]

pub fn get_base_script(&self) -> GodotString[src]

pub fn get_base_type(&self) -> GodotString[src]

pub fn get_basic_type(&self) -> VariantType[src]

pub fn get_call_mode(&self) -> VisualScriptPropertySetCallMode[src]

pub fn get_index(&self) -> GodotString[src]

pub fn get_property(&self) -> GodotString[src]

pub fn set_assign_op(&mut self, assign_op: i64)[src]

pub fn set_base_path(&mut self, base_path: NodePath)[src]

pub fn set_base_script(&mut self, base_script: GodotString)[src]

pub fn set_base_type(&mut self, base_type: GodotString)[src]

pub fn set_basic_type(&mut self, basic_type: i64)[src]

pub fn set_call_mode(&mut self, mode: i64)[src]

pub fn set_index(&mut self, index: GodotString)[src]

pub fn set_property(&mut self, property: GodotString)[src]

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualScriptNode>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]

pub fn get_visual_script(&self) -> Option<VisualScript>[src]

pub fn ports_changed_notify(&mut self)[src]

pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualScriptPropertySet[src]

impl Debug for VisualScriptPropertySet[src]

impl Deref for VisualScriptPropertySet[src]

type Target = VisualScriptNode

The resulting type after dereferencing.

impl DerefMut for VisualScriptPropertySet[src]

impl Drop for VisualScriptPropertySet[src]

impl FromVariant for VisualScriptPropertySet[src]

impl GodotObject for VisualScriptPropertySet[src]

impl Instanciable for VisualScriptPropertySet[src]

impl ToVariant for VisualScriptPropertySet[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.