[−][src]Struct gdnative_bindings::VisualScriptPropertySet
core class VisualScriptPropertySet
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptPropertySet inherits methods from:
Methods
impl VisualScriptPropertySet
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Constants
pub const ASSIGN_OP_ADD: i64
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pub const ASSIGN_OP_MOD: i64
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pub const ASSIGN_OP_SHIFT_LEFT: i64
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pub const CALL_MODE_BASIC_TYPE: i64
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pub const ASSIGN_OP_DIV: i64
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pub const ASSIGN_OP_MUL: i64
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pub const ASSIGN_OP_NONE: i64
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pub const ASSIGN_OP_SHIFT_RIGHT: i64
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pub const ASSIGN_OP_BIT_OR: i64
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pub const ASSIGN_OP_SUB: i64
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pub const ASSIGN_OP_BIT_AND: i64
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pub const CALL_MODE_NODE_PATH: i64
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pub const ASSIGN_OP_BIT_XOR: i64
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pub const CALL_MODE_SELF: i64
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pub const CALL_MODE_INSTANCE: i64
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impl VisualScriptPropertySet
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_type_cache(&self) -> Dictionary
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pub fn _set_type_cache(&mut self, type_cache: Dictionary)
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pub fn get_assign_op(&self) -> VisualScriptPropertySetAssignOp
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pub fn get_base_path(&self) -> NodePath
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pub fn get_base_script(&self) -> GodotString
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pub fn get_base_type(&self) -> GodotString
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pub fn get_basic_type(&self) -> VariantType
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pub fn get_call_mode(&self) -> VisualScriptPropertySetCallMode
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pub fn get_index(&self) -> GodotString
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pub fn get_property(&self) -> GodotString
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pub fn set_assign_op(&mut self, assign_op: i64)
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pub fn set_base_path(&mut self, base_path: NodePath)
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pub fn set_base_script(&mut self, base_script: GodotString)
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pub fn set_base_type(&mut self, base_type: GodotString)
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pub fn set_basic_type(&mut self, basic_type: i64)
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pub fn set_call_mode(&mut self, mode: i64)
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pub fn set_index(&mut self, index: GodotString)
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pub fn set_property(&mut self, property: GodotString)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptPropertySet
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptPropertySet
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impl Deref for VisualScriptPropertySet
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptPropertySet
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptPropertySet
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impl FromVariant for VisualScriptPropertySet
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for VisualScriptPropertySet
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for VisualScriptPropertySet
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impl ToVariant for VisualScriptPropertySet
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptPropertySet
impl !Send for VisualScriptPropertySet
impl !Sync for VisualScriptPropertySet
impl Unpin for VisualScriptPropertySet
impl UnwindSafe for VisualScriptPropertySet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,