[−][src]Struct gdnative_bindings::VisualScriptPropertyGet
core class VisualScriptPropertyGet
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptPropertyGet inherits methods from:
Methods
impl VisualScriptPropertyGet
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Constants
pub const CALL_MODE_INSTANCE: i64
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pub const CALL_MODE_NODE_PATH: i64
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pub const CALL_MODE_SELF: i64
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impl VisualScriptPropertyGet
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_type_cache(&self) -> VariantType
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pub fn _set_type_cache(&mut self, type_cache: i64)
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pub fn get_base_path(&self) -> NodePath
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pub fn get_base_script(&self) -> GodotString
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pub fn get_base_type(&self) -> GodotString
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pub fn get_basic_type(&self) -> VariantType
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pub fn get_call_mode(&self) -> VisualScriptPropertyGetCallMode
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pub fn get_index(&self) -> GodotString
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pub fn get_property(&self) -> GodotString
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pub fn set_base_path(&mut self, base_path: NodePath)
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pub fn set_base_script(&mut self, base_script: GodotString)
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pub fn set_base_type(&mut self, base_type: GodotString)
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pub fn set_basic_type(&mut self, basic_type: i64)
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pub fn set_call_mode(&mut self, mode: i64)
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pub fn set_index(&mut self, index: GodotString)
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pub fn set_property(&mut self, property: GodotString)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptPropertyGet
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptPropertyGet
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impl Deref for VisualScriptPropertyGet
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptPropertyGet
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptPropertyGet
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impl FromVariant for VisualScriptPropertyGet
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for VisualScriptPropertyGet
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for VisualScriptPropertyGet
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impl ToVariant for VisualScriptPropertyGet
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptPropertyGet
impl !Send for VisualScriptPropertyGet
impl !Sync for VisualScriptPropertyGet
impl Unpin for VisualScriptPropertyGet
impl UnwindSafe for VisualScriptPropertyGet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,