[][src]Struct gdnative_bindings::VisualScriptPropertyGet

pub struct VisualScriptPropertyGet { /* fields omitted */ }

core class VisualScriptPropertyGet inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptPropertyGet inherits methods from:

Methods

impl VisualScriptPropertyGet[src]

Constants

impl VisualScriptPropertyGet[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_type_cache(&self) -> VariantType[src]

pub fn _set_type_cache(&mut self, type_cache: i64)[src]

pub fn get_base_path(&self) -> NodePath[src]

pub fn get_base_script(&self) -> GodotString[src]

pub fn get_base_type(&self) -> GodotString[src]

pub fn get_basic_type(&self) -> VariantType[src]

pub fn get_call_mode(&self) -> VisualScriptPropertyGetCallMode[src]

pub fn get_index(&self) -> GodotString[src]

pub fn get_property(&self) -> GodotString[src]

pub fn set_base_path(&mut self, base_path: NodePath)[src]

pub fn set_base_script(&mut self, base_script: GodotString)[src]

pub fn set_base_type(&mut self, base_type: GodotString)[src]

pub fn set_basic_type(&mut self, basic_type: i64)[src]

pub fn set_call_mode(&mut self, mode: i64)[src]

pub fn set_index(&mut self, index: GodotString)[src]

pub fn set_property(&mut self, property: GodotString)[src]

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualScriptNode>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]

pub fn get_visual_script(&self) -> Option<VisualScript>[src]

pub fn ports_changed_notify(&mut self)[src]

pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualScriptPropertyGet[src]

impl Debug for VisualScriptPropertyGet[src]

impl Deref for VisualScriptPropertyGet[src]

type Target = VisualScriptNode

The resulting type after dereferencing.

impl DerefMut for VisualScriptPropertyGet[src]

impl Drop for VisualScriptPropertyGet[src]

impl FromVariant for VisualScriptPropertyGet[src]

impl GodotObject for VisualScriptPropertyGet[src]

impl Instanciable for VisualScriptPropertyGet[src]

impl ToVariant for VisualScriptPropertyGet[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.