[−][src]Struct gdnative_bindings::VisualScriptEngineSingleton
core class VisualScriptEngineSingleton
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptEngineSingleton inherits methods from:
Methods
impl VisualScriptEngineSingleton
[src]
pub fn new() -> Self
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn get_singleton(&mut self) -> GodotString
[src]
pub fn set_singleton(&mut self, name: GodotString)
[src]
pub fn to_visual_script_node(&self) -> VisualScriptNode
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
[src]
pub fn _set_default_input_values(&mut self, values: VariantArray)
[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
[src]
pub fn get_visual_script(&self) -> Option<VisualScript>
[src]
pub fn ports_changed_notify(&mut self)
[src]
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
[src]
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptEngineSingleton
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for VisualScriptEngineSingleton
[src]
impl Deref for VisualScriptEngineSingleton
[src]
type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
[src]
impl DerefMut for VisualScriptEngineSingleton
[src]
fn deref_mut(&mut self) -> &mut VisualScriptNode
[src]
impl Drop for VisualScriptEngineSingleton
[src]
impl FromVariant for VisualScriptEngineSingleton
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
impl GodotObject for VisualScriptEngineSingleton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for VisualScriptEngineSingleton
[src]
impl ToVariant for VisualScriptEngineSingleton
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualScriptEngineSingleton
impl !Send for VisualScriptEngineSingleton
impl !Sync for VisualScriptEngineSingleton
impl Unpin for VisualScriptEngineSingleton
impl UnwindSafe for VisualScriptEngineSingleton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,