[][src]Struct gdnative_bindings::VisualScriptDeconstruct

pub struct VisualScriptDeconstruct { /* fields omitted */ }

core class VisualScriptDeconstruct inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptDeconstruct inherits methods from:

Methods

impl VisualScriptDeconstruct[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_elem_cache(&self) -> VariantArray[src]

pub fn _set_elem_cache(&mut self, _cache: VariantArray)[src]

pub fn get_deconstruct_type(&self) -> VariantType[src]

pub fn set_deconstruct_type(&mut self, _type: i64)[src]

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualScriptNode>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]

pub fn get_visual_script(&self) -> Option<VisualScript>[src]

pub fn ports_changed_notify(&mut self)[src]

pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualScriptDeconstruct[src]

impl Debug for VisualScriptDeconstruct[src]

impl Deref for VisualScriptDeconstruct[src]

type Target = VisualScriptNode

The resulting type after dereferencing.

impl DerefMut for VisualScriptDeconstruct[src]

impl Drop for VisualScriptDeconstruct[src]

impl FromVariant for VisualScriptDeconstruct[src]

impl GodotObject for VisualScriptDeconstruct[src]

impl Instanciable for VisualScriptDeconstruct[src]

impl ToVariant for VisualScriptDeconstruct[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.