[][src]Struct gdnative_bindings::VisualScriptBasicTypeConstant

pub struct VisualScriptBasicTypeConstant { /* fields omitted */ }

core class VisualScriptBasicTypeConstant inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptBasicTypeConstant inherits methods from:

Methods

impl VisualScriptBasicTypeConstant[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_basic_type(&self) -> VariantType[src]

pub fn get_basic_type_constant(&self) -> GodotString[src]

pub fn set_basic_type(&mut self, name: i64)[src]

pub fn set_basic_type_constant(&mut self, name: GodotString)[src]

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = VisualScriptNode>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]

pub fn get_visual_script(&self) -> Option<VisualScript>[src]

pub fn ports_changed_notify(&mut self)[src]

pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualScriptBasicTypeConstant[src]

impl Debug for VisualScriptBasicTypeConstant[src]

impl Deref for VisualScriptBasicTypeConstant[src]

type Target = VisualScriptNode

The resulting type after dereferencing.

impl DerefMut for VisualScriptBasicTypeConstant[src]

impl Drop for VisualScriptBasicTypeConstant[src]

impl FromVariant for VisualScriptBasicTypeConstant[src]

impl GodotObject for VisualScriptBasicTypeConstant[src]

impl Instanciable for VisualScriptBasicTypeConstant[src]

impl ToVariant for VisualScriptBasicTypeConstant[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.