[][src]Struct gdnative_bindings::VehicleWheel

pub struct VehicleWheel { /* fields omitted */ }

core class VehicleWheel inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VehicleWheel is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VehicleWheel::free.

Class hierarchy

VehicleWheel inherits methods from:

Methods

impl VehicleWheel[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VehicleWheel::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_damping_compression(&self) -> f64[src]

pub unsafe fn get_damping_relaxation(&self) -> f64[src]

pub unsafe fn get_friction_slip(&self) -> f64[src]

pub unsafe fn get_radius(&self) -> f64[src]

pub unsafe fn get_roll_influence(&self) -> f64[src]

pub unsafe fn get_skidinfo(&self) -> f64[src]

pub unsafe fn get_suspension_max_force(&self) -> f64[src]

pub unsafe fn get_suspension_rest_length(&self) -> f64[src]

pub unsafe fn get_suspension_stiffness(&self) -> f64[src]

pub unsafe fn get_suspension_travel(&self) -> f64[src]

pub unsafe fn is_in_contact(&self) -> bool[src]

pub unsafe fn is_used_as_steering(&self) -> bool[src]

pub unsafe fn is_used_as_traction(&self) -> bool[src]

pub unsafe fn set_damping_compression(&mut self, length: f64)[src]

pub unsafe fn set_damping_relaxation(&mut self, length: f64)[src]

pub unsafe fn set_friction_slip(&mut self, length: f64)[src]

pub unsafe fn set_radius(&mut self, length: f64)[src]

pub unsafe fn set_roll_influence(&mut self, roll_influence: f64)[src]

pub unsafe fn set_suspension_max_force(&mut self, length: f64)[src]

pub unsafe fn set_suspension_rest_length(&mut self, length: f64)[src]

pub unsafe fn set_suspension_stiffness(&mut self, length: f64)[src]

pub unsafe fn set_suspension_travel(&mut self, length: f64)[src]

pub unsafe fn set_use_as_steering(&mut self, enable: bool)[src]

pub unsafe fn set_use_as_traction(&mut self, enable: bool)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Spatial>

pub unsafe fn _update_gizmo(&mut self)[src]

pub unsafe fn force_update_transform(&mut self)[src]

pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>[src]

pub unsafe fn get_global_transform(&self) -> Transform[src]

pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>[src]

pub unsafe fn get_rotation(&self) -> Vector3[src]

pub unsafe fn get_rotation_degrees(&self) -> Vector3[src]

pub unsafe fn get_scale(&self) -> Vector3[src]

pub unsafe fn get_transform(&self) -> Transform[src]

pub unsafe fn get_translation(&self) -> Vector3[src]

pub unsafe fn get_world(&self) -> Option<World>[src]

pub unsafe fn global_rotate(&mut self, axis: Vector3, angle: f64)[src]

pub unsafe fn global_scale(&mut self, scale: Vector3)[src]

pub unsafe fn global_translate(&mut self, offset: Vector3)[src]

pub unsafe fn hide(&mut self)[src]

pub unsafe fn is_local_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_scale_disabled(&self) -> bool[src]

pub unsafe fn is_set_as_toplevel(&self) -> bool[src]

pub unsafe fn is_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_visible(&self) -> bool[src]

pub unsafe fn is_visible_in_tree(&self) -> bool[src]

pub unsafe fn look_at(&mut self, target: Vector3, up: Vector3)[src]

pub unsafe fn look_at_from_position(
    &mut self,
    position: Vector3,
    target: Vector3,
    up: Vector3
)
[src]

pub unsafe fn orthonormalize(&mut self)[src]

pub unsafe fn rotate(&mut self, axis: Vector3, angle: f64)[src]

pub unsafe fn rotate_object_local(&mut self, axis: Vector3, angle: f64)[src]

pub unsafe fn rotate_x(&mut self, angle: f64)[src]

pub unsafe fn rotate_y(&mut self, angle: f64)[src]

pub unsafe fn rotate_z(&mut self, angle: f64)[src]

pub unsafe fn scale_object_local(&mut self, scale: Vector3)[src]

pub unsafe fn set_as_toplevel(&mut self, enable: bool)[src]

pub unsafe fn set_disable_scale(&mut self, disable: bool)[src]

pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)[src]

pub unsafe fn set_global_transform(&mut self, global: Transform)[src]

pub unsafe fn set_identity(&mut self)[src]

pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)[src]

pub unsafe fn set_notify_local_transform(&mut self, enable: bool)[src]

pub unsafe fn set_notify_transform(&mut self, enable: bool)[src]

pub unsafe fn set_rotation(&mut self, euler: Vector3)[src]

pub unsafe fn set_rotation_degrees(&mut self, euler_degrees: Vector3)[src]

pub unsafe fn set_scale(&mut self, scale: Vector3)[src]

pub unsafe fn set_transform(&mut self, local: Transform)[src]

pub unsafe fn set_translation(&mut self, translation: Vector3)[src]

pub unsafe fn set_visible(&mut self, visible: bool)[src]

pub unsafe fn show(&mut self)[src]

pub unsafe fn to_global(&self, local_point: Vector3) -> Vector3[src]

pub unsafe fn to_local(&self, global_point: Vector3) -> Vector3[src]

pub unsafe fn translate(&mut self, offset: Vector3)[src]

pub unsafe fn translate_object_local(&mut self, offset: Vector3)[src]

pub unsafe fn update_gizmo(&mut self)[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VehicleWheel[src]

impl Copy for VehicleWheel[src]

impl Debug for VehicleWheel[src]

impl Deref for VehicleWheel[src]

type Target = Spatial

The resulting type after dereferencing.

impl DerefMut for VehicleWheel[src]

impl Free for VehicleWheel[src]

impl FromVariant for VehicleWheel[src]

impl GodotObject for VehicleWheel[src]

impl Instanciable for VehicleWheel[src]

impl QueueFree for VehicleWheel[src]

impl ToVariant for VehicleWheel[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.