[][src]Struct gdnative_bindings::VehicleBody

pub struct VehicleBody { /* fields omitted */ }

core class VehicleBody inherits RigidBody (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VehicleBody is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VehicleBody::free.

Class hierarchy

VehicleBody inherits methods from:

Methods

impl VehicleBody[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VehicleBody::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_brake(&self) -> f64[src]

pub unsafe fn get_engine_force(&self) -> f64[src]

pub unsafe fn get_steering(&self) -> f64[src]

pub unsafe fn set_brake(&mut self, brake: f64)[src]

pub unsafe fn set_engine_force(&mut self, engine_force: f64)[src]

pub unsafe fn set_steering(&mut self, steering: f64)[src]

pub unsafe fn to_rigid_body(&self) -> RigidBody[src]

Up-cast.

pub unsafe fn to_physics_body(&self) -> PhysicsBody[src]

Up-cast.

pub unsafe fn to_collision_object(&self) -> CollisionObject[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = RigidBody>

pub unsafe fn _body_enter_tree(&mut self, arg0: i64)[src]

pub unsafe fn _body_exit_tree(&mut self, arg0: i64)[src]

pub unsafe fn _direct_state_changed(&mut self, arg0: Option<Object>)[src]

pub unsafe fn _integrate_forces(
    &mut self,
    state: Option<PhysicsDirectBodyState>
)
[src]

pub unsafe fn _reload_physics_characteristics(&mut self)[src]

pub unsafe fn add_central_force(&mut self, force: Vector3)[src]

pub unsafe fn add_force(&mut self, force: Vector3, position: Vector3)[src]

pub unsafe fn add_torque(&mut self, torque: Vector3)[src]

pub unsafe fn apply_central_impulse(&mut self, impulse: Vector3)[src]

pub unsafe fn apply_impulse(&mut self, position: Vector3, impulse: Vector3)[src]

pub unsafe fn apply_torque_impulse(&mut self, impulse: Vector3)[src]

pub unsafe fn get_angular_damp(&self) -> f64[src]

pub unsafe fn get_angular_velocity(&self) -> Vector3[src]

pub unsafe fn get_axis_lock(&self, axis: i64) -> bool[src]

pub unsafe fn get_bounce(&self) -> f64[src]

pub unsafe fn get_colliding_bodies(&self) -> VariantArray[src]

pub unsafe fn get_friction(&self) -> f64[src]

pub unsafe fn get_gravity_scale(&self) -> f64[src]

pub unsafe fn get_linear_damp(&self) -> f64[src]

pub unsafe fn get_linear_velocity(&self) -> Vector3[src]

pub unsafe fn get_mass(&self) -> f64[src]

pub unsafe fn get_max_contacts_reported(&self) -> i64[src]

pub unsafe fn get_mode(&self) -> RigidBodyMode[src]

pub unsafe fn get_physics_material_override(&self) -> Option<PhysicsMaterial>[src]

pub unsafe fn get_weight(&self) -> f64[src]

pub unsafe fn is_able_to_sleep(&self) -> bool[src]

pub unsafe fn is_contact_monitor_enabled(&self) -> bool[src]

pub unsafe fn is_sleeping(&self) -> bool[src]

pub unsafe fn is_using_continuous_collision_detection(&self) -> bool[src]

pub unsafe fn is_using_custom_integrator(&mut self) -> bool[src]

pub unsafe fn set_angular_damp(&mut self, angular_damp: f64)[src]

pub unsafe fn set_angular_velocity(&mut self, angular_velocity: Vector3)[src]

pub unsafe fn set_axis_lock(&mut self, axis: i64, lock: bool)[src]

pub unsafe fn set_axis_velocity(&mut self, axis_velocity: Vector3)[src]

pub unsafe fn set_bounce(&mut self, bounce: f64)[src]

pub unsafe fn set_can_sleep(&mut self, able_to_sleep: bool)[src]

pub unsafe fn set_contact_monitor(&mut self, enabled: bool)[src]

pub unsafe fn set_friction(&mut self, friction: f64)[src]

pub unsafe fn set_gravity_scale(&mut self, gravity_scale: f64)[src]

pub unsafe fn set_linear_damp(&mut self, linear_damp: f64)[src]

pub unsafe fn set_linear_velocity(&mut self, linear_velocity: Vector3)[src]

pub unsafe fn set_mass(&mut self, mass: f64)[src]

pub unsafe fn set_max_contacts_reported(&mut self, amount: i64)[src]

pub unsafe fn set_mode(&mut self, mode: i64)[src]

pub unsafe fn set_physics_material_override(
    &mut self,
    physics_material_override: Option<PhysicsMaterial>
)
[src]

pub unsafe fn set_sleeping(&mut self, sleeping: bool)[src]

pub unsafe fn set_use_continuous_collision_detection(&mut self, enable: bool)[src]

pub unsafe fn set_use_custom_integrator(&mut self, enable: bool)[src]

pub unsafe fn set_weight(&mut self, weight: f64)[src]

pub unsafe fn to_physics_body(&self) -> PhysicsBody[src]

Up-cast.

pub unsafe fn to_collision_object(&self) -> CollisionObject[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VehicleBody[src]

impl Copy for VehicleBody[src]

impl Debug for VehicleBody[src]

impl Deref for VehicleBody[src]

type Target = RigidBody

The resulting type after dereferencing.

impl DerefMut for VehicleBody[src]

impl Free for VehicleBody[src]

impl FromVariant for VehicleBody[src]

impl GodotObject for VehicleBody[src]

impl Instanciable for VehicleBody[src]

impl QueueFree for VehicleBody[src]

impl ToVariant for VehicleBody[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.