[−][src]Struct gdnative_bindings::PhysicsBody
core class PhysicsBody inherits CollisionObject (unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
PhysicsBody inherits methods from:
Methods
impl PhysicsBody[src]
pub unsafe fn _get_layers(&self) -> i64[src]
pub unsafe fn _set_layers(&mut self, mask: i64)[src]
pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)[src]
pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray[src]
pub unsafe fn get_collision_layer(&self) -> i64[src]
pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool[src]
pub unsafe fn get_collision_mask(&self) -> i64[src]
pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool[src]
pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)[src]
pub unsafe fn set_collision_layer(&mut self, layer: i64)[src]
pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)[src]
pub unsafe fn set_collision_mask(&mut self, mask: i64)[src]
pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)[src]
pub unsafe fn to_collision_object(&self) -> CollisionObject[src]
Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Methods from Deref<Target = CollisionObject>
pub unsafe fn _input_event(
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)[src]
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
pub unsafe fn create_shape_owner(&mut self, owner: Option<Object>) -> i64[src]
pub unsafe fn get_capture_input_on_drag(&self) -> bool[src]
pub unsafe fn get_rid(&self) -> Rid[src]
pub unsafe fn get_shape_owners(&mut self) -> VariantArray[src]
pub unsafe fn is_ray_pickable(&self) -> bool[src]
pub unsafe fn is_shape_owner_disabled(&self, owner_id: i64) -> bool[src]
pub unsafe fn remove_shape_owner(&mut self, owner_id: i64)[src]
pub unsafe fn set_capture_input_on_drag(&mut self, enable: bool)[src]
pub unsafe fn set_ray_pickable(&mut self, ray_pickable: bool)[src]
pub unsafe fn shape_find_owner(&self, shape_index: i64) -> i64[src]
pub unsafe fn shape_owner_add_shape(
&mut self,
owner_id: i64,
shape: Option<Shape>
)[src]
&mut self,
owner_id: i64,
shape: Option<Shape>
)
pub unsafe fn shape_owner_clear_shapes(&mut self, owner_id: i64)[src]
pub unsafe fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>[src]
pub unsafe fn shape_owner_get_shape(
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>[src]
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
pub unsafe fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64[src]
pub unsafe fn shape_owner_get_shape_index(
&self,
owner_id: i64,
shape_id: i64
) -> i64[src]
&self,
owner_id: i64,
shape_id: i64
) -> i64
pub unsafe fn shape_owner_get_transform(&self, owner_id: i64) -> Transform[src]
pub unsafe fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)[src]
pub unsafe fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)[src]
pub unsafe fn shape_owner_set_transform(
&mut self,
owner_id: i64,
transform: Transform
)[src]
&mut self,
owner_id: i64,
transform: Transform
)
pub unsafe fn to_spatial(&self) -> Spatial[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Trait Implementations
impl Clone for PhysicsBody[src]
fn clone(&self) -> PhysicsBody[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for PhysicsBody[src]
impl Debug for PhysicsBody[src]
impl Deref for PhysicsBody[src]
type Target = CollisionObject
The resulting type after dereferencing.
fn deref(&self) -> &CollisionObject[src]
impl DerefMut for PhysicsBody[src]
fn deref_mut(&mut self) -> &mut CollisionObject[src]
impl FromVariant for PhysicsBody[src]
fn from_variant(variant: &Variant) -> Option<Self>[src]
impl GodotObject for PhysicsBody[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl QueueFree for PhysicsBody[src]
unsafe fn godot_queue_free(&mut self)[src]
impl ToVariant for PhysicsBody[src]
fn to_variant(&self) -> Variant[src]
Auto Trait Implementations
impl RefUnwindSafe for PhysicsBody
impl !Send for PhysicsBody
impl !Sync for PhysicsBody
impl Unpin for PhysicsBody
impl UnwindSafe for PhysicsBody
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,