[−][src]Struct gdnative_bindings::PhysicsBody
core class PhysicsBody
inherits CollisionObject
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
PhysicsBody inherits methods from:
Methods
impl PhysicsBody
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pub unsafe fn _get_layers(&self) -> i64
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pub unsafe fn _set_layers(&mut self, mask: i64)
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pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)
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pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray
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pub unsafe fn get_collision_layer(&self) -> i64
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pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)
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pub unsafe fn set_collision_layer(&mut self, layer: i64)
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pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_collision_mask(&mut self, mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn to_collision_object(&self) -> CollisionObject
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = CollisionObject>
pub unsafe fn _input_event(
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
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&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
pub unsafe fn create_shape_owner(&mut self, owner: Option<Object>) -> i64
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pub unsafe fn get_capture_input_on_drag(&self) -> bool
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pub unsafe fn get_rid(&self) -> Rid
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pub unsafe fn get_shape_owners(&mut self) -> VariantArray
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pub unsafe fn is_ray_pickable(&self) -> bool
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pub unsafe fn is_shape_owner_disabled(&self, owner_id: i64) -> bool
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pub unsafe fn remove_shape_owner(&mut self, owner_id: i64)
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pub unsafe fn set_capture_input_on_drag(&mut self, enable: bool)
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pub unsafe fn set_ray_pickable(&mut self, ray_pickable: bool)
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pub unsafe fn shape_find_owner(&self, shape_index: i64) -> i64
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pub unsafe fn shape_owner_add_shape(
&mut self,
owner_id: i64,
shape: Option<Shape>
)
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&mut self,
owner_id: i64,
shape: Option<Shape>
)
pub unsafe fn shape_owner_clear_shapes(&mut self, owner_id: i64)
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pub unsafe fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>
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pub unsafe fn shape_owner_get_shape(
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
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&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
pub unsafe fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64
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pub unsafe fn shape_owner_get_shape_index(
&self,
owner_id: i64,
shape_id: i64
) -> i64
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&self,
owner_id: i64,
shape_id: i64
) -> i64
pub unsafe fn shape_owner_get_transform(&self, owner_id: i64) -> Transform
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pub unsafe fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)
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pub unsafe fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)
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pub unsafe fn shape_owner_set_transform(
&mut self,
owner_id: i64,
transform: Transform
)
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&mut self,
owner_id: i64,
transform: Transform
)
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for PhysicsBody
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fn clone(&self) -> PhysicsBody
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fn clone_from(&mut self, source: &Self)
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impl Copy for PhysicsBody
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impl Debug for PhysicsBody
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impl Deref for PhysicsBody
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type Target = CollisionObject
The resulting type after dereferencing.
fn deref(&self) -> &CollisionObject
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impl DerefMut for PhysicsBody
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fn deref_mut(&mut self) -> &mut CollisionObject
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impl FromVariant for PhysicsBody
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for PhysicsBody
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl QueueFree for PhysicsBody
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for PhysicsBody
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PhysicsBody
impl !Send for PhysicsBody
impl !Sync for PhysicsBody
impl Unpin for PhysicsBody
impl UnwindSafe for PhysicsBody
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,