[][src]Struct gdnative_bindings::PhysicsBody

pub struct PhysicsBody { /* fields omitted */ }

core class PhysicsBody inherits CollisionObject (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

PhysicsBody inherits methods from:

Methods

impl PhysicsBody[src]

pub unsafe fn _get_layers(&self) -> i64[src]

pub unsafe fn _set_layers(&mut self, mask: i64)[src]

pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)[src]

pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray[src]

pub unsafe fn get_collision_layer(&self) -> i64[src]

pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool[src]

pub unsafe fn get_collision_mask(&self) -> i64[src]

pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool[src]

pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)[src]

pub unsafe fn set_collision_layer(&mut self, layer: i64)[src]

pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn set_collision_mask(&mut self, mask: i64)[src]

pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn to_collision_object(&self) -> CollisionObject[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = CollisionObject>

pub unsafe fn _input_event(
    &mut self,
    camera: Option<Object>,
    event: Option<InputEvent>,
    click_position: Vector3,
    click_normal: Vector3,
    shape_idx: i64
)
[src]

pub unsafe fn create_shape_owner(&mut self, owner: Option<Object>) -> i64[src]

pub unsafe fn get_capture_input_on_drag(&self) -> bool[src]

pub unsafe fn get_rid(&self) -> Rid[src]

pub unsafe fn get_shape_owners(&mut self) -> VariantArray[src]

pub unsafe fn is_ray_pickable(&self) -> bool[src]

pub unsafe fn is_shape_owner_disabled(&self, owner_id: i64) -> bool[src]

pub unsafe fn remove_shape_owner(&mut self, owner_id: i64)[src]

pub unsafe fn set_capture_input_on_drag(&mut self, enable: bool)[src]

pub unsafe fn set_ray_pickable(&mut self, ray_pickable: bool)[src]

pub unsafe fn shape_find_owner(&self, shape_index: i64) -> i64[src]

pub unsafe fn shape_owner_add_shape(
    &mut self,
    owner_id: i64,
    shape: Option<Shape>
)
[src]

pub unsafe fn shape_owner_clear_shapes(&mut self, owner_id: i64)[src]

pub unsafe fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>[src]

pub unsafe fn shape_owner_get_shape(
    &self,
    owner_id: i64,
    shape_id: i64
) -> Option<Shape>
[src]

pub unsafe fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64[src]

pub unsafe fn shape_owner_get_shape_index(
    &self,
    owner_id: i64,
    shape_id: i64
) -> i64
[src]

pub unsafe fn shape_owner_get_transform(&self, owner_id: i64) -> Transform[src]

pub unsafe fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)[src]

pub unsafe fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)[src]

pub unsafe fn shape_owner_set_transform(
    &mut self,
    owner_id: i64,
    transform: Transform
)
[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PhysicsBody[src]

impl Copy for PhysicsBody[src]

impl Debug for PhysicsBody[src]

impl Deref for PhysicsBody[src]

type Target = CollisionObject

The resulting type after dereferencing.

impl DerefMut for PhysicsBody[src]

impl FromVariant for PhysicsBody[src]

impl GodotObject for PhysicsBody[src]

impl QueueFree for PhysicsBody[src]

impl ToVariant for PhysicsBody[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.