[−][src]Struct gdnative_bindings::TreeItem
core class TreeItem
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
TreeItem inherits methods from:
Methods
impl TreeItem
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Constants
pub const ALIGN_CENTER: i64
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pub const CELL_MODE_ICON: i64
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pub const ALIGN_LEFT: i64
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pub const CELL_MODE_STRING: i64
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pub const CELL_MODE_CHECK: i64
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pub const ALIGN_RIGHT: i64
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pub const CELL_MODE_RANGE: i64
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pub const CELL_MODE_CUSTOM: i64
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impl TreeItem
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pub unsafe fn add_button(
&mut self,
column: i64,
button: Option<Texture>,
button_idx: i64,
disabled: bool,
tooltip: GodotString
)
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&mut self,
column: i64,
button: Option<Texture>,
button_idx: i64,
disabled: bool,
tooltip: GodotString
)
pub unsafe fn clear_custom_bg_color(&mut self, column: i64)
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pub unsafe fn clear_custom_color(&mut self, column: i64)
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pub unsafe fn deselect(&mut self, column: i64)
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pub unsafe fn erase_button(&mut self, column: i64, button_idx: i64)
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pub unsafe fn get_button(&self, column: i64, button_idx: i64) -> Option<Texture>
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pub unsafe fn get_button_count(&self, column: i64) -> i64
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pub unsafe fn get_cell_mode(&self, column: i64) -> TreeItemTreeCellMode
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pub unsafe fn get_children(&mut self) -> Option<TreeItem>
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pub unsafe fn get_custom_bg_color(&self, column: i64) -> Color
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pub unsafe fn get_custom_minimum_height(&self) -> i64
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pub unsafe fn get_expand_right(&self, column: i64) -> bool
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pub unsafe fn get_icon(&self, column: i64) -> Option<Texture>
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pub unsafe fn get_icon_max_width(&self, column: i64) -> i64
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pub unsafe fn get_icon_region(&self, column: i64) -> Rect2
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pub unsafe fn get_metadata(&self, column: i64) -> Variant
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pub unsafe fn get_next(&mut self) -> Option<TreeItem>
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pub unsafe fn get_next_visible(&mut self) -> Option<TreeItem>
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pub unsafe fn get_parent(&mut self) -> Option<TreeItem>
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pub unsafe fn get_prev(&mut self) -> Option<TreeItem>
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pub unsafe fn get_prev_visible(&mut self) -> Option<TreeItem>
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pub unsafe fn get_range(&self, column: i64) -> f64
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pub unsafe fn get_range_config(&mut self, column: i64) -> Dictionary
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pub unsafe fn get_text(&self, column: i64) -> GodotString
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pub unsafe fn get_text_align(&self, column: i64) -> TreeItemTextAlign
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pub unsafe fn get_tooltip(&self, column: i64) -> GodotString
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pub unsafe fn is_button_disabled(&self, column: i64, button_idx: i64) -> bool
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pub unsafe fn is_checked(&self, column: i64) -> bool
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pub unsafe fn is_collapsed(&mut self) -> bool
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pub unsafe fn is_custom_set_as_button(&self, column: i64) -> bool
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pub unsafe fn is_editable(&mut self, column: i64) -> bool
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pub unsafe fn is_folding_disabled(&self) -> bool
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pub unsafe fn is_selectable(&self, column: i64) -> bool
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pub unsafe fn is_selected(&mut self, column: i64) -> bool
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pub unsafe fn move_to_bottom(&mut self)
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pub unsafe fn move_to_top(&mut self)
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pub unsafe fn remove_child(&mut self, child: Option<Object>)
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pub unsafe fn select(&mut self, column: i64)
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pub unsafe fn set_button(
&mut self,
column: i64,
button_idx: i64,
button: Option<Texture>
)
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&mut self,
column: i64,
button_idx: i64,
button: Option<Texture>
)
pub unsafe fn set_cell_mode(&mut self, column: i64, mode: i64)
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pub unsafe fn set_checked(&mut self, column: i64, checked: bool)
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pub unsafe fn set_collapsed(&mut self, enable: bool)
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pub unsafe fn set_custom_as_button(&mut self, column: i64, enable: bool)
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pub unsafe fn set_custom_bg_color(
&mut self,
column: i64,
color: Color,
just_outline: bool
)
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&mut self,
column: i64,
color: Color,
just_outline: bool
)
pub unsafe fn set_custom_color(&mut self, column: i64, color: Color)
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pub unsafe fn set_custom_draw(
&mut self,
column: i64,
object: Option<Object>,
callback: GodotString
)
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&mut self,
column: i64,
object: Option<Object>,
callback: GodotString
)
pub unsafe fn set_custom_minimum_height(&mut self, height: i64)
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pub unsafe fn set_disable_folding(&mut self, disable: bool)
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pub unsafe fn set_editable(&mut self, column: i64, enabled: bool)
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pub unsafe fn set_expand_right(&mut self, column: i64, enable: bool)
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pub unsafe fn set_icon(&mut self, column: i64, texture: Option<Texture>)
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pub unsafe fn set_icon_max_width(&mut self, column: i64, width: i64)
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pub unsafe fn set_icon_region(&mut self, column: i64, region: Rect2)
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pub unsafe fn set_metadata(&mut self, column: i64, meta: Variant)
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pub unsafe fn set_range(&mut self, column: i64, value: f64)
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pub unsafe fn set_range_config(
&mut self,
column: i64,
min: f64,
max: f64,
step: f64,
expr: bool
)
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&mut self,
column: i64,
min: f64,
max: f64,
step: f64,
expr: bool
)
pub unsafe fn set_selectable(&mut self, column: i64, selectable: bool)
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pub unsafe fn set_text(&mut self, column: i64, text: GodotString)
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pub unsafe fn set_text_align(&mut self, column: i64, text_align: i64)
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pub unsafe fn set_tooltip(&mut self, column: i64, tooltip: GodotString)
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pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Object>
pub const NOTIFICATION_POSTINITIALIZE: i64
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pub const CONNECT_DEFERRED: i64
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pub const CONNECT_ONESHOT: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const NOTIFICATION_PREDELETE: i64
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pub const CONNECT_PERSIST: i64
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _init(&mut self)
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pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_class(&self, _type: GodotString) -> bool
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pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for TreeItem
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impl Copy for TreeItem
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impl Debug for TreeItem
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impl Deref for TreeItem
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impl DerefMut for TreeItem
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impl FromVariant for TreeItem
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for TreeItem
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for TreeItem
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for TreeItem
impl !Send for TreeItem
impl !Sync for TreeItem
impl Unpin for TreeItem
impl UnwindSafe for TreeItem
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,