[−][src]Struct gdnative_bindings::TouchScreenButton
core class TouchScreenButton
inherits Node2D
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
TouchScreenButton
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using TouchScreenButton::free
.
Class hierarchy
TouchScreenButton inherits methods from:
Methods
impl TouchScreenButton
[src]
Constants
pub const VISIBILITY_ALWAYS: i64
[src]
pub const VISIBILITY_TOUCHSCREEN_ONLY: i64
[src]
impl TouchScreenButton
[src]
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using TouchScreenButton::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn _input(&mut self, arg0: Option<InputEvent>)
[src]
pub unsafe fn get_action(&self) -> GodotString
[src]
pub unsafe fn get_bitmask(&self) -> Option<BitMap>
[src]
pub unsafe fn get_shape(&self) -> Option<Shape2D>
[src]
pub unsafe fn get_texture(&self) -> Option<Texture>
[src]
pub unsafe fn get_texture_pressed(&self) -> Option<Texture>
[src]
pub unsafe fn get_visibility_mode(&self) -> TouchScreenButtonVisibilityMode
[src]
pub unsafe fn is_passby_press_enabled(&self) -> bool
[src]
pub unsafe fn is_pressed(&self) -> bool
[src]
pub unsafe fn is_shape_centered(&self) -> bool
[src]
pub unsafe fn is_shape_visible(&self) -> bool
[src]
pub unsafe fn set_action(&mut self, action: GodotString)
[src]
pub unsafe fn set_bitmask(&mut self, bitmask: Option<BitMap>)
[src]
pub unsafe fn set_passby_press(&mut self, enabled: bool)
[src]
pub unsafe fn set_shape(&mut self, shape: Option<Shape2D>)
[src]
pub unsafe fn set_shape_centered(&mut self, bool: bool)
[src]
pub unsafe fn set_shape_visible(&mut self, bool: bool)
[src]
pub unsafe fn set_texture(&mut self, texture: Option<Texture>)
[src]
pub unsafe fn set_texture_pressed(&mut self, texture_pressed: Option<Texture>)
[src]
pub unsafe fn set_visibility_mode(&mut self, mode: i64)
[src]
pub unsafe fn to_node_2d(&self) -> Node2D
[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = Node2D>
pub unsafe fn apply_scale(&mut self, ratio: Vector2)
[src]
pub unsafe fn get_angle_to(&self, point: Vector2) -> f64
[src]
pub unsafe fn get_global_position(&self) -> Vector2
[src]
pub unsafe fn get_global_rotation(&self) -> f64
[src]
pub unsafe fn get_global_rotation_degrees(&self) -> f64
[src]
pub unsafe fn get_global_scale(&self) -> Vector2
[src]
pub unsafe fn get_position(&self) -> Vector2
[src]
pub unsafe fn get_relative_transform_to_parent(
&self,
parent: Option<Node>
) -> Transform2D
[src]
&self,
parent: Option<Node>
) -> Transform2D
pub unsafe fn get_rotation(&self) -> f64
[src]
pub unsafe fn get_rotation_degrees(&self) -> f64
[src]
pub unsafe fn get_scale(&self) -> Vector2
[src]
pub unsafe fn get_z_index(&self) -> i64
[src]
pub unsafe fn global_translate(&mut self, offset: Vector2)
[src]
pub unsafe fn is_z_relative(&self) -> bool
[src]
pub unsafe fn look_at(&mut self, point: Vector2)
[src]
pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)
[src]
pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)
[src]
pub unsafe fn rotate(&mut self, radians: f64)
[src]
pub unsafe fn set_global_position(&mut self, position: Vector2)
[src]
pub unsafe fn set_global_rotation(&mut self, radians: f64)
[src]
pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)
[src]
pub unsafe fn set_global_scale(&mut self, scale: Vector2)
[src]
pub unsafe fn set_global_transform(&mut self, xform: Transform2D)
[src]
pub unsafe fn set_position(&mut self, position: Vector2)
[src]
pub unsafe fn set_rotation(&mut self, radians: f64)
[src]
pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)
[src]
pub unsafe fn set_scale(&mut self, scale: Vector2)
[src]
pub unsafe fn set_transform(&mut self, xform: Transform2D)
[src]
pub unsafe fn set_z_as_relative(&mut self, enable: bool)
[src]
pub unsafe fn set_z_index(&mut self, z_index: i64)
[src]
pub unsafe fn to_global(&self, local_point: Vector2) -> Vector2
[src]
pub unsafe fn to_local(&self, global_point: Vector2) -> Vector2
[src]
pub unsafe fn translate(&mut self, offset: Vector2)
[src]
pub unsafe fn to_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for TouchScreenButton
[src]
fn clone(&self) -> TouchScreenButton
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for TouchScreenButton
[src]
impl Debug for TouchScreenButton
[src]
impl Deref for TouchScreenButton
[src]
impl DerefMut for TouchScreenButton
[src]
impl Free for TouchScreenButton
[src]
unsafe fn godot_free(self)
[src]
impl FromVariant for TouchScreenButton
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
impl GodotObject for TouchScreenButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for TouchScreenButton
[src]
impl QueueFree for TouchScreenButton
[src]
unsafe fn godot_queue_free(&mut self)
[src]
impl ToVariant for TouchScreenButton
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for TouchScreenButton
impl !Send for TouchScreenButton
impl !Sync for TouchScreenButton
impl Unpin for TouchScreenButton
impl UnwindSafe for TouchScreenButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,