[][src]Struct gdnative_bindings::TextureProgress

pub struct TextureProgress { /* fields omitted */ }

core class TextureProgress inherits Range (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

TextureProgress is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using TextureProgress::free.

Class hierarchy

TextureProgress inherits methods from:

Methods

impl TextureProgress[src]

Constants

impl TextureProgress[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using TextureProgress::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_fill_degrees(&mut self) -> f64[src]

pub unsafe fn get_fill_mode(&mut self) -> i64[src]

pub unsafe fn get_nine_patch_stretch(&self) -> bool[src]

pub unsafe fn get_over_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_progress_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_radial_center_offset(&mut self) -> Vector2[src]

pub unsafe fn get_radial_initial_angle(&mut self) -> f64[src]

pub unsafe fn get_stretch_margin(&self, margin: i64) -> i64[src]

pub unsafe fn get_tint_over(&self) -> Color[src]

pub unsafe fn get_tint_progress(&self) -> Color[src]

pub unsafe fn get_tint_under(&self) -> Color[src]

pub unsafe fn get_under_texture(&self) -> Option<Texture>[src]

pub unsafe fn set_fill_degrees(&mut self, mode: f64)[src]

pub unsafe fn set_fill_mode(&mut self, mode: i64)[src]

pub unsafe fn set_nine_patch_stretch(&mut self, stretch: bool)[src]

pub unsafe fn set_over_texture(&mut self, tex: Option<Texture>)[src]

pub unsafe fn set_progress_texture(&mut self, tex: Option<Texture>)[src]

pub unsafe fn set_radial_center_offset(&mut self, mode: Vector2)[src]

pub unsafe fn set_radial_initial_angle(&mut self, mode: f64)[src]

pub unsafe fn set_stretch_margin(&mut self, margin: i64, value: i64)[src]

pub unsafe fn set_tint_over(&mut self, tint: Color)[src]

pub unsafe fn set_tint_progress(&mut self, tint: Color)[src]

pub unsafe fn set_tint_under(&mut self, tint: Color)[src]

pub unsafe fn set_under_texture(&mut self, tex: Option<Texture>)[src]

pub unsafe fn to_range(&self) -> Range[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Range>

pub unsafe fn get_as_ratio(&self) -> f64[src]

pub unsafe fn get_max(&self) -> f64[src]

pub unsafe fn get_min(&self) -> f64[src]

pub unsafe fn get_page(&self) -> f64[src]

pub unsafe fn get_step(&self) -> f64[src]

pub unsafe fn get_value(&self) -> f64[src]

pub unsafe fn is_greater_allowed(&self) -> bool[src]

pub unsafe fn is_lesser_allowed(&self) -> bool[src]

pub unsafe fn is_ratio_exp(&self) -> bool[src]

pub unsafe fn is_using_rounded_values(&self) -> bool[src]

pub unsafe fn set_allow_greater(&mut self, allow: bool)[src]

pub unsafe fn set_allow_lesser(&mut self, allow: bool)[src]

pub unsafe fn set_as_ratio(&mut self, value: f64)[src]

pub unsafe fn set_exp_ratio(&mut self, enabled: bool)[src]

pub unsafe fn set_max(&mut self, maximum: f64)[src]

pub unsafe fn set_min(&mut self, minimum: f64)[src]

pub unsafe fn set_page(&mut self, pagesize: f64)[src]

pub unsafe fn set_step(&mut self, step: f64)[src]

pub unsafe fn set_use_rounded_values(&mut self, enabled: bool)[src]

pub unsafe fn set_value(&mut self, value: f64)[src]

pub unsafe fn share(&mut self, with: Option<Node>)[src]

pub unsafe fn unshare(&mut self)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for TextureProgress[src]

impl Copy for TextureProgress[src]

impl Debug for TextureProgress[src]

impl Deref for TextureProgress[src]

type Target = Range

The resulting type after dereferencing.

impl DerefMut for TextureProgress[src]

impl Free for TextureProgress[src]

impl FromVariant for TextureProgress[src]

impl GodotObject for TextureProgress[src]

impl Instanciable for TextureProgress[src]

impl QueueFree for TextureProgress[src]

impl ToVariant for TextureProgress[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.