[][src]Struct gdnative_bindings::TextureArray

pub struct TextureArray { /* fields omitted */ }

core class TextureArray inherits TextureLayered (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

TextureArray inherits methods from:

Methods

impl TextureArray[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn to_texture_layered(&self) -> TextureLayered[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = TextureLayered>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _get_data(&self) -> Dictionary[src]

pub fn _set_data(&mut self, data: Dictionary)[src]

pub fn create(
    &mut self,
    width: i64,
    height: i64,
    depth: i64,
    format: i64,
    flags: i64
)
[src]

pub fn get_depth(&self) -> i64[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_format(&self) -> ImageFormat[src]

pub fn get_height(&self) -> i64[src]

pub fn get_layer_data(&self, layer: i64) -> Option<Image>[src]

pub fn get_width(&self) -> i64[src]

pub fn set_data_partial(
    &mut self,
    image: Option<Image>,
    x_offset: i64,
    y_offset: i64,
    layer: i64,
    mipmap: i64
)
[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn set_layer_data(&mut self, image: Option<Image>, layer: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for TextureArray[src]

impl Debug for TextureArray[src]

impl Deref for TextureArray[src]

type Target = TextureLayered

The resulting type after dereferencing.

impl DerefMut for TextureArray[src]

impl Drop for TextureArray[src]

impl FromVariant for TextureArray[src]

impl GodotObject for TextureArray[src]

impl Instanciable for TextureArray[src]

impl ToVariant for TextureArray[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.