[−][src]Struct gdnative_bindings::TextureArray
core class TextureArray
inherits TextureLayered
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
TextureArray inherits methods from:
Methods
impl TextureArray
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_texture_layered(&self) -> TextureLayered
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = TextureLayered>
pub const FLAG_MIPMAPS: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_REPEAT: i64
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pub const FLAGS_DEFAULT: i64
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, data: Dictionary)
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pub fn create(
&mut self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
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&mut self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
pub fn get_depth(&self) -> i64
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pub fn get_flags(&self) -> i64
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pub fn get_format(&self) -> ImageFormat
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pub fn get_height(&self) -> i64
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pub fn get_layer_data(&self, layer: i64) -> Option<Image>
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pub fn get_width(&self) -> i64
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pub fn set_data_partial(
&mut self,
image: Option<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
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&mut self,
image: Option<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
pub fn set_flags(&mut self, flags: i64)
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pub fn set_layer_data(&mut self, image: Option<Image>, layer: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for TextureArray
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for TextureArray
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impl Deref for TextureArray
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type Target = TextureLayered
The resulting type after dereferencing.
fn deref(&self) -> &TextureLayered
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impl DerefMut for TextureArray
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fn deref_mut(&mut self) -> &mut TextureLayered
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impl Drop for TextureArray
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impl FromVariant for TextureArray
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for TextureArray
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for TextureArray
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impl ToVariant for TextureArray
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for TextureArray
impl !Send for TextureArray
impl !Sync for TextureArray
impl Unpin for TextureArray
impl UnwindSafe for TextureArray
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,