[−][src]Struct gdnative_bindings::SpriteBase3D
core class SpriteBase3D inherits GeometryInstance (unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
SpriteBase3D inherits methods from:
Methods
impl SpriteBase3D[src]
Constants
pub const ALPHA_CUT_OPAQUE_PREPASS: i64[src]
pub const FLAG_SHADED: i64[src]
pub const FLAG_TRANSPARENT: i64[src]
pub const FLAG_MAX: i64[src]
pub const FLAG_DOUBLE_SIDED: i64[src]
pub const ALPHA_CUT_DISCARD: i64[src]
pub const ALPHA_CUT_DISABLED: i64[src]
impl SpriteBase3D[src]
pub unsafe fn _im_update(&mut self)[src]
pub unsafe fn _queue_update(&mut self)[src]
pub unsafe fn generate_triangle_mesh(&self) -> Option<TriangleMesh>[src]
pub unsafe fn get_alpha_cut_mode(&self) -> SpriteBase3DAlphaCutMode[src]
pub unsafe fn get_axis(&self) -> Vector3Axis[src]
pub unsafe fn get_draw_flag(&self, flag: i64) -> bool[src]
pub unsafe fn get_item_rect(&self) -> Rect2[src]
pub unsafe fn get_modulate(&self) -> Color[src]
pub unsafe fn get_offset(&self) -> Vector2[src]
pub unsafe fn get_opacity(&self) -> f64[src]
pub unsafe fn get_pixel_size(&self) -> f64[src]
pub unsafe fn is_centered(&self) -> bool[src]
pub unsafe fn is_flipped_h(&self) -> bool[src]
pub unsafe fn is_flipped_v(&self) -> bool[src]
pub unsafe fn set_alpha_cut_mode(&mut self, mode: i64)[src]
pub unsafe fn set_axis(&mut self, axis: i64)[src]
pub unsafe fn set_centered(&mut self, centered: bool)[src]
pub unsafe fn set_draw_flag(&mut self, flag: i64, enabled: bool)[src]
pub unsafe fn set_flip_h(&mut self, flip_h: bool)[src]
pub unsafe fn set_flip_v(&mut self, flip_v: bool)[src]
pub unsafe fn set_modulate(&mut self, modulate: Color)[src]
pub unsafe fn set_offset(&mut self, offset: Vector2)[src]
pub unsafe fn set_opacity(&mut self, opacity: f64)[src]
pub unsafe fn set_pixel_size(&mut self, pixel_size: f64)[src]
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]
Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]
Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Methods from Deref<Target = GeometryInstance>
pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64[src]
pub const FLAG_MAX: i64[src]
pub const FLAG_USE_BAKED_LIGHT: i64[src]
pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64[src]
pub const SHADOW_CASTING_SETTING_OFF: i64[src]
pub const SHADOW_CASTING_SETTING_ON: i64[src]
pub unsafe fn get_cast_shadows_setting(
&self
) -> GeometryInstanceShadowCastingSetting[src]
&self
) -> GeometryInstanceShadowCastingSetting
pub unsafe fn get_extra_cull_margin(&self) -> f64[src]
pub unsafe fn get_flag(&self, flag: i64) -> bool[src]
pub unsafe fn get_lod_max_distance(&self) -> f64[src]
pub unsafe fn get_lod_max_hysteresis(&self) -> f64[src]
pub unsafe fn get_lod_min_distance(&self) -> f64[src]
pub unsafe fn get_lod_min_hysteresis(&self) -> f64[src]
pub unsafe fn get_material_override(&self) -> Option<Material>[src]
pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)[src]
pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)[src]
pub unsafe fn set_flag(&mut self, flag: i64, value: bool)[src]
pub unsafe fn set_lod_max_distance(&mut self, mode: f64)[src]
pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)[src]
pub unsafe fn set_lod_min_distance(&mut self, mode: f64)[src]
pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)[src]
pub unsafe fn set_material_override(&mut self, material: Option<Material>)[src]
pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]
Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Trait Implementations
impl Clone for SpriteBase3D[src]
fn clone(&self) -> SpriteBase3D[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for SpriteBase3D[src]
impl Debug for SpriteBase3D[src]
impl Deref for SpriteBase3D[src]
type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance[src]
impl DerefMut for SpriteBase3D[src]
fn deref_mut(&mut self) -> &mut GeometryInstance[src]
impl FromVariant for SpriteBase3D[src]
fn from_variant(variant: &Variant) -> Option<Self>[src]
impl GodotObject for SpriteBase3D[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl QueueFree for SpriteBase3D[src]
unsafe fn godot_queue_free(&mut self)[src]
impl ToVariant for SpriteBase3D[src]
fn to_variant(&self) -> Variant[src]
Auto Trait Implementations
impl RefUnwindSafe for SpriteBase3D
impl !Send for SpriteBase3D
impl !Sync for SpriteBase3D
impl Unpin for SpriteBase3D
impl UnwindSafe for SpriteBase3D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,