[][src]Struct gdnative_bindings::SphereMesh

pub struct SphereMesh { /* fields omitted */ }

core class SphereMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

SphereMesh inherits methods from:

Methods

impl SphereMesh[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_height(&self) -> f64[src]

pub fn get_is_hemisphere(&self) -> bool[src]

pub fn get_radial_segments(&self) -> i64[src]

pub fn get_radius(&self) -> f64[src]

pub fn get_rings(&self) -> i64[src]

pub fn set_height(&mut self, height: f64)[src]

pub fn set_is_hemisphere(&mut self, is_hemisphere: bool)[src]

pub fn set_radial_segments(&mut self, radial_segments: i64)[src]

pub fn set_radius(&mut self, radius: f64)[src]

pub fn set_rings(&mut self, rings: i64)[src]

pub fn to_primitive_mesh(&self) -> PrimitiveMesh[src]

Up-cast.

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = PrimitiveMesh>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _update(&self)[src]

pub fn get_custom_aabb(&self) -> Aabb[src]

pub fn get_flip_faces(&self) -> bool[src]

pub fn get_material(&self) -> Option<Material>[src]

pub fn get_mesh_arrays(&self) -> VariantArray[src]

pub fn set_custom_aabb(&mut self, aabb: Aabb)[src]

pub fn set_flip_faces(&mut self, flip_faces: bool)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SphereMesh[src]

impl Debug for SphereMesh[src]

impl Deref for SphereMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for SphereMesh[src]

impl Drop for SphereMesh[src]

impl FromVariant for SphereMesh[src]

impl GodotObject for SphereMesh[src]

impl Instanciable for SphereMesh[src]

impl ToVariant for SphereMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.