[][src]Struct gdnative_bindings::Script

pub struct Script { /* fields omitted */ }

core class Script inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Script inherits methods from:

Methods

impl Script[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn can_instance(&self) -> bool[src]

pub fn get_base_script(&self) -> Option<Script>[src]

pub fn get_instance_base_type(&self) -> GodotString[src]

pub fn get_source_code(&self) -> GodotString[src]

pub fn has_script_signal(&self, signal_name: GodotString) -> bool[src]

pub fn has_source_code(&self) -> bool[src]

pub fn instance_has(&self, base_object: Option<Object>) -> bool[src]

pub fn is_tool(&self) -> bool[src]

pub fn reload(&mut self, keep_state: bool) -> GodotResult[src]

pub fn set_source_code(&mut self, source: GodotString)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Script[src]

impl Debug for Script[src]

impl Deref for Script[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Script[src]

impl FromVariant for Script[src]

impl GodotObject for Script[src]

impl ToVariant for Script[src]

Auto Trait Implementations

impl RefUnwindSafe for Script

impl !Send for Script

impl !Sync for Script

impl Unpin for Script

impl UnwindSafe for Script

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.