[−][src]Struct gdnative_bindings::Script
core class Script
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Script inherits methods from:
Methods
impl Script
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn can_instance(&self) -> bool
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pub fn get_base_script(&self) -> Option<Script>
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pub fn get_instance_base_type(&self) -> GodotString
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pub fn get_source_code(&self) -> GodotString
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pub fn has_script_signal(&self, signal_name: GodotString) -> bool
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pub fn has_source_code(&self) -> bool
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pub fn instance_has(&self, base_object: Option<Object>) -> bool
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pub fn is_tool(&self) -> bool
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pub fn reload(&mut self, keep_state: bool) -> GodotResult
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pub fn set_source_code(&mut self, source: GodotString)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for Script
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for Script
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impl Deref for Script
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impl DerefMut for Script
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impl FromVariant for Script
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for Script
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for Script
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Script
impl !Send for Script
impl !Sync for Script
impl Unpin for Script
impl UnwindSafe for Script
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,