[−][src]Struct gdnative_bindings::ResourceSaverPNG
core class ResourceSaverPNG
inherits ResourceFormatSaver
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceSaverPNG inherits methods from:
Methods
impl ResourceSaverPNG
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_resource_format_saver(&self) -> ResourceFormatSaver
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = ResourceFormatSaver>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_recognized_extensions(
&mut self,
resource: Option<Resource>
) -> StringArray
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&mut self,
resource: Option<Resource>
) -> StringArray
pub fn recognize(&mut self, resource: Option<Resource>) -> bool
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pub fn save(
&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
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&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ResourceSaverPNG
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for ResourceSaverPNG
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impl Deref for ResourceSaverPNG
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type Target = ResourceFormatSaver
The resulting type after dereferencing.
fn deref(&self) -> &ResourceFormatSaver
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impl DerefMut for ResourceSaverPNG
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fn deref_mut(&mut self) -> &mut ResourceFormatSaver
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impl FromVariant for ResourceSaverPNG
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ResourceSaverPNG
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for ResourceSaverPNG
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ResourceSaverPNG
impl !Send for ResourceSaverPNG
impl !Sync for ResourceSaverPNG
impl Unpin for ResourceSaverPNG
impl UnwindSafe for ResourceSaverPNG
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,