[−][src]Struct gdnative_bindings::ResourceFormatSaverShader
core class ResourceFormatSaverShader
inherits ResourceFormatSaver
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceFormatSaverShader inherits methods from:
Methods
impl ResourceFormatSaverShader
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_resource_format_saver(&self) -> ResourceFormatSaver
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = ResourceFormatSaver>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_recognized_extensions(
&mut self,
resource: Option<Resource>
) -> StringArray
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&mut self,
resource: Option<Resource>
) -> StringArray
pub fn recognize(&mut self, resource: Option<Resource>) -> bool
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pub fn save(
&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
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&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ResourceFormatSaverShader
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for ResourceFormatSaverShader
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impl Deref for ResourceFormatSaverShader
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type Target = ResourceFormatSaver
The resulting type after dereferencing.
fn deref(&self) -> &ResourceFormatSaver
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impl DerefMut for ResourceFormatSaverShader
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fn deref_mut(&mut self) -> &mut ResourceFormatSaver
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impl FromVariant for ResourceFormatSaverShader
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ResourceFormatSaverShader
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for ResourceFormatSaverShader
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ResourceFormatSaverShader
impl !Send for ResourceFormatSaverShader
impl !Sync for ResourceFormatSaverShader
impl Unpin for ResourceFormatSaverShader
impl UnwindSafe for ResourceFormatSaverShader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,