[−][src]Struct gdnative_bindings::ResourceFormatSaverGDScript
core class ResourceFormatSaverGDScript
inherits ResourceFormatSaver
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceFormatSaverGDScript inherits methods from:
Methods
impl ResourceFormatSaverGDScript
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_resource_format_saver(&self) -> ResourceFormatSaver
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = ResourceFormatSaver>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_recognized_extensions(
&mut self,
resource: Option<Resource>
) -> StringArray
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&mut self,
resource: Option<Resource>
) -> StringArray
pub fn recognize(&mut self, resource: Option<Resource>) -> bool
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pub fn save(
&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
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&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ResourceFormatSaverGDScript
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for ResourceFormatSaverGDScript
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impl Deref for ResourceFormatSaverGDScript
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type Target = ResourceFormatSaver
The resulting type after dereferencing.
fn deref(&self) -> &ResourceFormatSaver
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impl DerefMut for ResourceFormatSaverGDScript
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fn deref_mut(&mut self) -> &mut ResourceFormatSaver
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impl FromVariant for ResourceFormatSaverGDScript
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ResourceFormatSaverGDScript
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for ResourceFormatSaverGDScript
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ResourceFormatSaverGDScript
impl !Send for ResourceFormatSaverGDScript
impl !Sync for ResourceFormatSaverGDScript
impl Unpin for ResourceFormatSaverGDScript
impl UnwindSafe for ResourceFormatSaverGDScript
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,