[−][src]Struct gdnative_bindings::RegEx
core class RegEx
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
RegEx inherits methods from:
Methods
impl RegEx
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn clear(&mut self)
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pub fn compile(&mut self, pattern: GodotString) -> GodotResult
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pub fn get_group_count(&self) -> i64
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pub fn get_names(&self) -> VariantArray
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pub fn get_pattern(&self) -> GodotString
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pub fn is_valid(&self) -> bool
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pub fn search(
&self,
subject: GodotString,
offset: i64,
end: i64
) -> Option<RegExMatch>
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&self,
subject: GodotString,
offset: i64,
end: i64
) -> Option<RegExMatch>
pub fn search_all(
&self,
subject: GodotString,
offset: i64,
end: i64
) -> VariantArray
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&self,
subject: GodotString,
offset: i64,
end: i64
) -> VariantArray
pub fn sub(
&self,
subject: GodotString,
replacement: GodotString,
all: bool,
offset: i64,
end: i64
) -> GodotString
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&self,
subject: GodotString,
replacement: GodotString,
all: bool,
offset: i64,
end: i64
) -> GodotString
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for RegEx
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for RegEx
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impl Deref for RegEx
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impl DerefMut for RegEx
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impl Drop for RegEx
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impl FromVariant for RegEx
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for RegEx
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for RegEx
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impl ToVariant for RegEx
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for RegEx
impl !Send for RegEx
impl !Sync for RegEx
impl Unpin for RegEx
impl UnwindSafe for RegEx
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,