[−][src]Struct gdnative_bindings::ReflectionProbe
core class ReflectionProbe
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ReflectionProbe
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ReflectionProbe::free
.
Class hierarchy
ReflectionProbe inherits methods from:
Methods
impl ReflectionProbe
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Constants
pub const UPDATE_ONCE: i64
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pub const UPDATE_ALWAYS: i64
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impl ReflectionProbe
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ReflectionProbe::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn are_shadows_enabled(&self) -> bool
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pub unsafe fn get_cull_mask(&self) -> i64
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pub unsafe fn get_extents(&self) -> Vector3
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pub unsafe fn get_intensity(&self) -> f64
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pub unsafe fn get_interior_ambient(&self) -> Color
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pub unsafe fn get_interior_ambient_energy(&self) -> f64
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pub unsafe fn get_interior_ambient_probe_contribution(&self) -> f64
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pub unsafe fn get_max_distance(&self) -> f64
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pub unsafe fn get_origin_offset(&self) -> Vector3
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pub unsafe fn get_update_mode(&self) -> ReflectionProbeUpdateMode
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pub unsafe fn is_box_projection_enabled(&self) -> bool
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pub unsafe fn is_set_as_interior(&self) -> bool
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pub unsafe fn set_as_interior(&mut self, enable: bool)
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pub unsafe fn set_cull_mask(&mut self, layers: i64)
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pub unsafe fn set_enable_box_projection(&mut self, enable: bool)
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pub unsafe fn set_enable_shadows(&mut self, enable: bool)
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pub unsafe fn set_extents(&mut self, extents: Vector3)
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pub unsafe fn set_intensity(&mut self, intensity: f64)
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pub unsafe fn set_interior_ambient(&mut self, ambient: Color)
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pub unsafe fn set_interior_ambient_energy(&mut self, ambient_energy: f64)
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pub unsafe fn set_interior_ambient_probe_contribution(
&mut self,
ambient_probe_contribution: f64
)
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&mut self,
ambient_probe_contribution: f64
)
pub unsafe fn set_max_distance(&mut self, max_distance: f64)
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pub unsafe fn set_origin_offset(&mut self, origin_offset: Vector3)
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pub unsafe fn set_update_mode(&mut self, mode: i64)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualInstance>
pub unsafe fn _get_visual_instance_rid(&self) -> Rid
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pub unsafe fn get_aabb(&self) -> Aabb
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pub unsafe fn get_base(&self) -> Rid
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pub unsafe fn get_instance(&self) -> Rid
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pub unsafe fn get_layer_mask(&self) -> i64
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pub unsafe fn get_layer_mask_bit(&self, layer: i64) -> bool
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pub unsafe fn get_transformed_aabb(&self) -> Aabb
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pub unsafe fn set_base(&mut self, base: Rid)
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pub unsafe fn set_layer_mask(&mut self, mask: i64)
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pub unsafe fn set_layer_mask_bit(&mut self, layer: i64, enabled: bool)
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ReflectionProbe
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fn clone(&self) -> ReflectionProbe
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fn clone_from(&mut self, source: &Self)
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impl Copy for ReflectionProbe
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impl Debug for ReflectionProbe
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impl Deref for ReflectionProbe
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
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impl DerefMut for ReflectionProbe
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fn deref_mut(&mut self) -> &mut VisualInstance
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impl Free for ReflectionProbe
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unsafe fn godot_free(self)
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impl FromVariant for ReflectionProbe
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ReflectionProbe
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for ReflectionProbe
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impl QueueFree for ReflectionProbe
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ReflectionProbe
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ReflectionProbe
impl !Send for ReflectionProbe
impl !Sync for ReflectionProbe
impl Unpin for ReflectionProbe
impl UnwindSafe for ReflectionProbe
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,