[−][src]Struct gdnative_bindings::RayCast
core class RayCast
inherits Spatial
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
RayCast
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using RayCast::free
.
Class hierarchy
RayCast inherits methods from:
Methods
impl RayCast
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using RayCast::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn add_exception(&mut self, node: Option<Object>)
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pub unsafe fn add_exception_rid(&mut self, rid: Rid)
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pub unsafe fn clear_exceptions(&mut self)
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pub unsafe fn force_raycast_update(&mut self)
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pub unsafe fn get_cast_to(&self) -> Vector3
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pub unsafe fn get_collider(&self) -> Option<Object>
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pub unsafe fn get_collider_shape(&self) -> i64
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn get_collision_normal(&self) -> Vector3
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pub unsafe fn get_collision_point(&self) -> Vector3
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pub unsafe fn get_exclude_parent_body(&self) -> bool
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pub unsafe fn is_collide_with_areas_enabled(&self) -> bool
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pub unsafe fn is_collide_with_bodies_enabled(&self) -> bool
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pub unsafe fn is_colliding(&self) -> bool
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pub unsafe fn is_enabled(&self) -> bool
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pub unsafe fn remove_exception(&mut self, node: Option<Object>)
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pub unsafe fn remove_exception_rid(&mut self, rid: Rid)
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pub unsafe fn set_cast_to(&mut self, local_point: Vector3)
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pub unsafe fn set_collide_with_areas(&mut self, enable: bool)
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pub unsafe fn set_collide_with_bodies(&mut self, enable: bool)
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pub unsafe fn set_collision_mask(&mut self, mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_enabled(&mut self, enabled: bool)
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pub unsafe fn set_exclude_parent_body(&mut self, mask: bool)
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Spatial>
pub const NOTIFICATION_ENTER_WORLD: i64
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pub const NOTIFICATION_VISIBILITY_CHANGED: i64
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pub const NOTIFICATION_TRANSFORM_CHANGED: i64
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pub const NOTIFICATION_EXIT_WORLD: i64
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pub unsafe fn _update_gizmo(&mut self)
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pub unsafe fn force_update_transform(&mut self)
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pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub unsafe fn get_global_transform(&self) -> Transform
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pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>
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pub unsafe fn get_rotation(&self) -> Vector3
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pub unsafe fn get_rotation_degrees(&self) -> Vector3
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pub unsafe fn get_scale(&self) -> Vector3
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pub unsafe fn get_transform(&self) -> Transform
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pub unsafe fn get_translation(&self) -> Vector3
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pub unsafe fn get_world(&self) -> Option<World>
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pub unsafe fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub unsafe fn global_scale(&mut self, scale: Vector3)
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pub unsafe fn global_translate(&mut self, offset: Vector3)
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pub unsafe fn hide(&mut self)
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pub unsafe fn is_local_transform_notification_enabled(&self) -> bool
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pub unsafe fn is_scale_disabled(&self) -> bool
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pub unsafe fn is_set_as_toplevel(&self) -> bool
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pub unsafe fn is_transform_notification_enabled(&self) -> bool
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pub unsafe fn is_visible(&self) -> bool
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pub unsafe fn is_visible_in_tree(&self) -> bool
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pub unsafe fn look_at(&mut self, target: Vector3, up: Vector3)
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pub unsafe fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub unsafe fn orthonormalize(&mut self)
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pub unsafe fn rotate(&mut self, axis: Vector3, angle: f64)
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pub unsafe fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub unsafe fn rotate_x(&mut self, angle: f64)
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pub unsafe fn rotate_y(&mut self, angle: f64)
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pub unsafe fn rotate_z(&mut self, angle: f64)
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pub unsafe fn scale_object_local(&mut self, scale: Vector3)
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pub unsafe fn set_as_toplevel(&mut self, enable: bool)
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pub unsafe fn set_disable_scale(&mut self, disable: bool)
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pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub unsafe fn set_global_transform(&mut self, global: Transform)
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pub unsafe fn set_identity(&mut self)
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pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub unsafe fn set_notify_local_transform(&mut self, enable: bool)
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pub unsafe fn set_notify_transform(&mut self, enable: bool)
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pub unsafe fn set_rotation(&mut self, euler: Vector3)
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pub unsafe fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub unsafe fn set_scale(&mut self, scale: Vector3)
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pub unsafe fn set_transform(&mut self, local: Transform)
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pub unsafe fn set_translation(&mut self, translation: Vector3)
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pub unsafe fn set_visible(&mut self, visible: bool)
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pub unsafe fn show(&mut self)
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pub unsafe fn to_global(&self, local_point: Vector3) -> Vector3
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pub unsafe fn to_local(&self, global_point: Vector3) -> Vector3
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pub unsafe fn translate(&mut self, offset: Vector3)
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pub unsafe fn translate_object_local(&mut self, offset: Vector3)
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pub unsafe fn update_gizmo(&mut self)
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pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for RayCast
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impl Copy for RayCast
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impl Debug for RayCast
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impl Deref for RayCast
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impl DerefMut for RayCast
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impl Free for RayCast
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unsafe fn godot_free(self)
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impl FromVariant for RayCast
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for RayCast
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for RayCast
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impl QueueFree for RayCast
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for RayCast
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for RayCast
impl !Send for RayCast
impl !Sync for RayCast
impl Unpin for RayCast
impl UnwindSafe for RayCast
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,