[−][src]Struct gdnative_bindings::ProxyTexture
core class ProxyTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ProxyTexture inherits methods from:
Methods
impl ProxyTexture
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_base(&self) -> Option<Texture>
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pub fn set_base(&mut self, base: Option<Texture>)
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pub fn to_texture(&self) -> Texture
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Texture>
pub const FLAG_VIDEO_SURFACE: i64
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pub const FLAG_MIPMAPS: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Image>
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pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&mut self, flags: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ProxyTexture
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for ProxyTexture
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impl Deref for ProxyTexture
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impl DerefMut for ProxyTexture
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impl Drop for ProxyTexture
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impl FromVariant for ProxyTexture
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ProxyTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for ProxyTexture
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impl ToVariant for ProxyTexture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ProxyTexture
impl !Send for ProxyTexture
impl !Sync for ProxyTexture
impl Unpin for ProxyTexture
impl UnwindSafe for ProxyTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,