[][src]Struct gdnative_bindings::PrismMesh

pub struct PrismMesh { /* fields omitted */ }

core class PrismMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

PrismMesh inherits methods from:

Methods

impl PrismMesh[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_left_to_right(&self) -> f64[src]

pub fn get_size(&self) -> Vector3[src]

pub fn get_subdivide_depth(&self) -> i64[src]

pub fn get_subdivide_height(&self) -> i64[src]

pub fn get_subdivide_width(&self) -> i64[src]

pub fn set_left_to_right(&mut self, left_to_right: f64)[src]

pub fn set_size(&mut self, size: Vector3)[src]

pub fn set_subdivide_depth(&mut self, segments: i64)[src]

pub fn set_subdivide_height(&mut self, segments: i64)[src]

pub fn set_subdivide_width(&mut self, segments: i64)[src]

pub fn to_primitive_mesh(&self) -> PrimitiveMesh[src]

Up-cast.

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = PrimitiveMesh>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _update(&self)[src]

pub fn get_custom_aabb(&self) -> Aabb[src]

pub fn get_flip_faces(&self) -> bool[src]

pub fn get_material(&self) -> Option<Material>[src]

pub fn get_mesh_arrays(&self) -> VariantArray[src]

pub fn set_custom_aabb(&mut self, aabb: Aabb)[src]

pub fn set_flip_faces(&mut self, flip_faces: bool)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PrismMesh[src]

impl Debug for PrismMesh[src]

impl Deref for PrismMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for PrismMesh[src]

impl Drop for PrismMesh[src]

impl FromVariant for PrismMesh[src]

impl GodotObject for PrismMesh[src]

impl Instanciable for PrismMesh[src]

impl ToVariant for PrismMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.