[−][src]Struct gdnative_bindings::PrismMesh
core class PrismMesh
inherits PrimitiveMesh
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PrismMesh inherits methods from:
Methods
impl PrismMesh
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_left_to_right(&self) -> f64
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pub fn get_size(&self) -> Vector3
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pub fn get_subdivide_depth(&self) -> i64
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pub fn get_subdivide_height(&self) -> i64
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pub fn get_subdivide_width(&self) -> i64
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pub fn set_left_to_right(&mut self, left_to_right: f64)
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pub fn set_size(&mut self, size: Vector3)
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pub fn set_subdivide_depth(&mut self, segments: i64)
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pub fn set_subdivide_height(&mut self, segments: i64)
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pub fn set_subdivide_width(&mut self, segments: i64)
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pub fn to_primitive_mesh(&self) -> PrimitiveMesh
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Up-cast.
pub fn to_mesh(&self) -> Mesh
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = PrimitiveMesh>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _update(&self)
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pub fn get_custom_aabb(&self) -> Aabb
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pub fn get_flip_faces(&self) -> bool
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pub fn get_material(&self) -> Option<Material>
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pub fn get_mesh_arrays(&self) -> VariantArray
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pub fn set_custom_aabb(&mut self, aabb: Aabb)
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pub fn set_flip_faces(&mut self, flip_faces: bool)
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pub fn set_material(&mut self, material: Option<Material>)
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pub fn to_mesh(&self) -> Mesh
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for PrismMesh
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for PrismMesh
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impl Deref for PrismMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &PrimitiveMesh
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impl DerefMut for PrismMesh
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fn deref_mut(&mut self) -> &mut PrimitiveMesh
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impl Drop for PrismMesh
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impl FromVariant for PrismMesh
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for PrismMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for PrismMesh
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impl ToVariant for PrismMesh
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PrismMesh
impl !Send for PrismMesh
impl !Sync for PrismMesh
impl Unpin for PrismMesh
impl UnwindSafe for PrismMesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,