[−][src]Struct gdnative_bindings::Polygon2D
core class Polygon2D
inherits Node2D
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
Polygon2D
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Polygon2D::free
.
Class hierarchy
Polygon2D inherits methods from:
Methods
impl Polygon2D
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Polygon2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _get_bones(&self) -> VariantArray
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pub unsafe fn _set_bones(&mut self, bones: VariantArray)
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pub unsafe fn _skeleton_bone_setup_changed(&mut self)
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pub unsafe fn add_bone(&mut self, path: NodePath, weights: Float32Array)
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pub unsafe fn clear_bones(&mut self)
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pub unsafe fn erase_bone(&mut self, index: i64)
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pub unsafe fn get_antialiased(&self) -> bool
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pub unsafe fn get_bone_count(&self) -> i64
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pub unsafe fn get_bone_path(&self, index: i64) -> NodePath
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pub unsafe fn get_bone_weights(&self, index: i64) -> Float32Array
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pub unsafe fn get_color(&self) -> Color
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pub unsafe fn get_internal_vertex_count(&self) -> i64
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pub unsafe fn get_invert(&self) -> bool
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pub unsafe fn get_invert_border(&self) -> f64
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pub unsafe fn get_offset(&self) -> Vector2
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pub unsafe fn get_polygon(&self) -> Vector2Array
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pub unsafe fn get_polygons(&self) -> VariantArray
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pub unsafe fn get_skeleton(&self) -> NodePath
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pub unsafe fn get_texture(&self) -> Option<Texture>
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pub unsafe fn get_texture_offset(&self) -> Vector2
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pub unsafe fn get_texture_rotation(&self) -> f64
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pub unsafe fn get_texture_rotation_degrees(&self) -> f64
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pub unsafe fn get_texture_scale(&self) -> Vector2
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pub unsafe fn get_uv(&self) -> Vector2Array
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pub unsafe fn get_vertex_colors(&self) -> ColorArray
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pub unsafe fn set_antialiased(&mut self, antialiased: bool)
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pub unsafe fn set_bone_path(&mut self, index: i64, path: NodePath)
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pub unsafe fn set_bone_weights(&mut self, index: i64, weights: Float32Array)
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pub unsafe fn set_color(&mut self, color: Color)
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pub unsafe fn set_internal_vertex_count(&mut self, internal_vertex_count: i64)
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pub unsafe fn set_invert(&mut self, invert: bool)
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pub unsafe fn set_invert_border(&mut self, invert_border: f64)
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pub unsafe fn set_offset(&mut self, offset: Vector2)
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pub unsafe fn set_polygon(&mut self, polygon: Vector2Array)
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pub unsafe fn set_polygons(&mut self, polygons: VariantArray)
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pub unsafe fn set_skeleton(&mut self, skeleton: NodePath)
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pub unsafe fn set_texture(&mut self, texture: Option<Texture>)
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pub unsafe fn set_texture_offset(&mut self, texture_offset: Vector2)
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pub unsafe fn set_texture_rotation(&mut self, texture_rotation: f64)
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pub unsafe fn set_texture_rotation_degrees(&mut self, texture_rotation: f64)
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pub unsafe fn set_texture_scale(&mut self, texture_scale: Vector2)
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pub unsafe fn set_uv(&mut self, uv: Vector2Array)
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pub unsafe fn set_vertex_colors(&mut self, vertex_colors: ColorArray)
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pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Node2D>
pub unsafe fn apply_scale(&mut self, ratio: Vector2)
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pub unsafe fn get_angle_to(&self, point: Vector2) -> f64
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pub unsafe fn get_global_position(&self) -> Vector2
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pub unsafe fn get_global_rotation(&self) -> f64
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pub unsafe fn get_global_rotation_degrees(&self) -> f64
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pub unsafe fn get_global_scale(&self) -> Vector2
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pub unsafe fn get_position(&self) -> Vector2
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pub unsafe fn get_relative_transform_to_parent(
&self,
parent: Option<Node>
) -> Transform2D
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&self,
parent: Option<Node>
) -> Transform2D
pub unsafe fn get_rotation(&self) -> f64
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pub unsafe fn get_rotation_degrees(&self) -> f64
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pub unsafe fn get_scale(&self) -> Vector2
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pub unsafe fn get_z_index(&self) -> i64
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pub unsafe fn global_translate(&mut self, offset: Vector2)
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pub unsafe fn is_z_relative(&self) -> bool
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pub unsafe fn look_at(&mut self, point: Vector2)
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pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub unsafe fn rotate(&mut self, radians: f64)
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pub unsafe fn set_global_position(&mut self, position: Vector2)
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pub unsafe fn set_global_rotation(&mut self, radians: f64)
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pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_global_scale(&mut self, scale: Vector2)
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pub unsafe fn set_global_transform(&mut self, xform: Transform2D)
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pub unsafe fn set_position(&mut self, position: Vector2)
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pub unsafe fn set_rotation(&mut self, radians: f64)
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pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_scale(&mut self, scale: Vector2)
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pub unsafe fn set_transform(&mut self, xform: Transform2D)
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pub unsafe fn set_z_as_relative(&mut self, enable: bool)
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pub unsafe fn set_z_index(&mut self, z_index: i64)
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pub unsafe fn to_global(&self, local_point: Vector2) -> Vector2
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pub unsafe fn to_local(&self, global_point: Vector2) -> Vector2
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pub unsafe fn translate(&mut self, offset: Vector2)
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pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for Polygon2D
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impl Copy for Polygon2D
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impl Debug for Polygon2D
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impl Deref for Polygon2D
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impl DerefMut for Polygon2D
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impl Free for Polygon2D
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unsafe fn godot_free(self)
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impl FromVariant for Polygon2D
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for Polygon2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for Polygon2D
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impl QueueFree for Polygon2D
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for Polygon2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Polygon2D
impl !Send for Polygon2D
impl !Sync for Polygon2D
impl Unpin for Polygon2D
impl UnwindSafe for Polygon2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,