[][src]Struct gdnative_bindings::PinJoint

pub struct PinJoint { /* fields omitted */ }

core class PinJoint inherits Joint (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

PinJoint is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using PinJoint::free.

Class hierarchy

PinJoint inherits methods from:

Methods

impl PinJoint[src]

Constants

impl PinJoint[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using PinJoint::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_param(&self, param: i64) -> f64[src]

pub unsafe fn set_param(&mut self, param: i64, value: f64)[src]

pub unsafe fn to_joint(&self) -> Joint[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Joint>

pub unsafe fn get_exclude_nodes_from_collision(&self) -> bool[src]

pub unsafe fn get_node_a(&self) -> NodePath[src]

pub unsafe fn get_node_b(&self) -> NodePath[src]

pub unsafe fn get_solver_priority(&self) -> i64[src]

pub unsafe fn set_exclude_nodes_from_collision(&mut self, enable: bool)[src]

pub unsafe fn set_node_a(&mut self, node: NodePath)[src]

pub unsafe fn set_node_b(&mut self, node: NodePath)[src]

pub unsafe fn set_solver_priority(&mut self, priority: i64)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PinJoint[src]

impl Copy for PinJoint[src]

impl Debug for PinJoint[src]

impl Deref for PinJoint[src]

type Target = Joint

The resulting type after dereferencing.

impl DerefMut for PinJoint[src]

impl Free for PinJoint[src]

impl FromVariant for PinJoint[src]

impl GodotObject for PinJoint[src]

impl Instanciable for PinJoint[src]

impl QueueFree for PinJoint[src]

impl ToVariant for PinJoint[src]

Auto Trait Implementations

impl RefUnwindSafe for PinJoint

impl !Send for PinJoint

impl !Sync for PinJoint

impl Unpin for PinJoint

impl UnwindSafe for PinJoint

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.