[][src]Struct gdnative_bindings::OpenSimplexNoise

pub struct OpenSimplexNoise { /* fields omitted */ }

core class OpenSimplexNoise inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

OpenSimplexNoise inherits methods from:

Methods

impl OpenSimplexNoise[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_image(&mut self, width: i64, height: i64) -> Option<Image>[src]

pub fn get_lacunarity(&self) -> f64[src]

pub fn get_noise_2d(&mut self, x: f64, y: f64) -> f64[src]

pub fn get_noise_2dv(&mut self, pos: Vector2) -> f64[src]

pub fn get_noise_3d(&mut self, x: f64, y: f64, z: f64) -> f64[src]

pub fn get_noise_3dv(&mut self, pos: Vector3) -> f64[src]

pub fn get_noise_4d(&mut self, x: f64, y: f64, z: f64, w: f64) -> f64[src]

pub fn get_octaves(&self) -> i64[src]

pub fn get_period(&self) -> f64[src]

pub fn get_persistence(&self) -> f64[src]

pub fn get_seamless_image(&mut self, size: i64) -> Option<Image>[src]

pub fn get_seed(&mut self) -> i64[src]

pub fn set_lacunarity(&mut self, lacunarity: f64)[src]

pub fn set_octaves(&mut self, octave_count: i64)[src]

pub fn set_period(&mut self, period: f64)[src]

pub fn set_persistence(&mut self, persistence: f64)[src]

pub fn set_seed(&mut self, seed: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for OpenSimplexNoise[src]

impl Debug for OpenSimplexNoise[src]

impl Deref for OpenSimplexNoise[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for OpenSimplexNoise[src]

impl Drop for OpenSimplexNoise[src]

impl FromVariant for OpenSimplexNoise[src]

impl GodotObject for OpenSimplexNoise[src]

impl Instanciable for OpenSimplexNoise[src]

impl ToVariant for OpenSimplexNoise[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.