[−][src]Struct gdnative_bindings::NetworkedMultiplayerENet
core class NetworkedMultiplayerENet
inherits NetworkedMultiplayerPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
NetworkedMultiplayerENet inherits methods from:
Methods
impl NetworkedMultiplayerENet
[src]
Constants
pub const COMPRESS_ZLIB: i64
[src]
pub const COMPRESS_RANGE_CODER: i64
[src]
pub const COMPRESS_FASTLZ: i64
[src]
pub const COMPRESS_NONE: i64
[src]
pub const COMPRESS_ZSTD: i64
[src]
impl NetworkedMultiplayerENet
[src]
pub fn new() -> Self
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn close_connection(&mut self, wait_usec: i64)
[src]
pub fn create_client(
&mut self,
address: GodotString,
port: i64,
in_bandwidth: i64,
out_bandwidth: i64,
client_port: i64
) -> GodotResult
[src]
&mut self,
address: GodotString,
port: i64,
in_bandwidth: i64,
out_bandwidth: i64,
client_port: i64
) -> GodotResult
pub fn create_server(
&mut self,
port: i64,
max_clients: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
[src]
&mut self,
port: i64,
max_clients: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
pub fn disconnect_peer(&mut self, id: i64, now: bool)
[src]
pub fn get_channel_count(&self) -> i64
[src]
pub fn get_compression_mode(&self) -> NetworkedMultiplayerENetCompressionMode
[src]
pub fn get_last_packet_channel(&self) -> i64
[src]
pub fn get_packet_channel(&self) -> i64
[src]
pub fn get_peer_address(&self, id: i64) -> GodotString
[src]
pub fn get_peer_port(&self, id: i64) -> i64
[src]
pub fn get_transfer_channel(&self) -> i64
[src]
pub fn is_always_ordered(&self) -> bool
[src]
pub fn set_always_ordered(&mut self, ordered: bool)
[src]
pub fn set_bind_ip(&mut self, ip: GodotString)
[src]
pub fn set_channel_count(&mut self, channels: i64)
[src]
pub fn set_compression_mode(&mut self, mode: i64)
[src]
pub fn set_transfer_channel(&mut self, channel: i64)
[src]
pub fn to_networked_multiplayer_peer(&self) -> NetworkedMultiplayerPeer
[src]
Up-cast.
pub fn to_packet_peer(&self) -> PacketPeer
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = NetworkedMultiplayerPeer>
pub const TARGET_PEER_BROADCAST: i64
[src]
pub const CONNECTION_CONNECTING: i64
[src]
pub const TRANSFER_MODE_RELIABLE: i64
[src]
pub const TRANSFER_MODE_UNRELIABLE_ORDERED: i64
[src]
pub const CONNECTION_DISCONNECTED: i64
[src]
pub const TARGET_PEER_SERVER: i64
[src]
pub const CONNECTION_CONNECTED: i64
[src]
pub const TRANSFER_MODE_UNRELIABLE: i64
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus
[src]
pub fn get_packet_peer(&self) -> i64
[src]
pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode
[src]
pub fn get_unique_id(&self) -> i64
[src]
pub fn is_refusing_new_connections(&self) -> bool
[src]
pub fn poll(&mut self)
[src]
pub fn set_refuse_new_connections(&mut self, enable: bool)
[src]
pub fn set_target_peer(&mut self, id: i64)
[src]
pub fn set_transfer_mode(&mut self, mode: i64)
[src]
pub fn to_packet_peer(&self) -> PacketPeer
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for NetworkedMultiplayerENet
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for NetworkedMultiplayerENet
[src]
impl Deref for NetworkedMultiplayerENet
[src]
type Target = NetworkedMultiplayerPeer
The resulting type after dereferencing.
fn deref(&self) -> &NetworkedMultiplayerPeer
[src]
impl DerefMut for NetworkedMultiplayerENet
[src]
fn deref_mut(&mut self) -> &mut NetworkedMultiplayerPeer
[src]
impl Drop for NetworkedMultiplayerENet
[src]
impl FromVariant for NetworkedMultiplayerENet
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
impl GodotObject for NetworkedMultiplayerENet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for NetworkedMultiplayerENet
[src]
impl ToVariant for NetworkedMultiplayerENet
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for NetworkedMultiplayerENet
impl !Send for NetworkedMultiplayerENet
impl !Sync for NetworkedMultiplayerENet
impl Unpin for NetworkedMultiplayerENet
impl UnwindSafe for NetworkedMultiplayerENet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,