[][src]Struct gdnative_bindings::MobileVRInterface

pub struct MobileVRInterface { /* fields omitted */ }

core class MobileVRInterface inherits ARVRInterface (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

MobileVRInterface inherits methods from:

Methods

impl MobileVRInterface[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_display_to_lens(&self) -> f64[src]

pub fn get_display_width(&self) -> f64[src]

pub fn get_eye_height(&self) -> f64[src]

pub fn get_iod(&self) -> f64[src]

pub fn get_k1(&self) -> f64[src]

pub fn get_k2(&self) -> f64[src]

pub fn get_oversample(&self) -> f64[src]

pub fn set_display_to_lens(&mut self, display_to_lens: f64)[src]

pub fn set_display_width(&mut self, display_width: f64)[src]

pub fn set_eye_height(&mut self, eye_height: f64)[src]

pub fn set_iod(&mut self, iod: f64)[src]

pub fn set_k1(&mut self, k: f64)[src]

pub fn set_k2(&mut self, k: f64)[src]

pub fn set_oversample(&mut self, oversample: f64)[src]

pub fn to_arvr_interface(&self) -> ARVRInterface[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = ARVRInterface>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_anchor_detection_is_enabled(&self) -> bool[src]

pub fn get_capabilities(&self) -> i64[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_render_targetsize(&mut self) -> Vector2[src]

pub fn get_tracking_status(&self) -> ARVRInterfaceTracking_status[src]

pub fn initialize(&mut self) -> bool[src]

pub fn is_initialized(&self) -> bool[src]

pub fn is_primary(&mut self) -> bool[src]

pub fn is_stereo(&mut self) -> bool[src]

pub fn set_anchor_detection_is_enabled(&mut self, enable: bool)[src]

pub fn set_is_initialized(&mut self, initialized: bool)[src]

pub fn set_is_primary(&mut self, enable: bool)[src]

pub fn uninitialize(&mut self)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for MobileVRInterface[src]

impl Debug for MobileVRInterface[src]

impl Deref for MobileVRInterface[src]

type Target = ARVRInterface

The resulting type after dereferencing.

impl DerefMut for MobileVRInterface[src]

impl Drop for MobileVRInterface[src]

impl FromVariant for MobileVRInterface[src]

impl GodotObject for MobileVRInterface[src]

impl Instanciable for MobileVRInterface[src]

impl ToVariant for MobileVRInterface[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.