[−][src]Struct gdnative_bindings::LineShape2D
core class LineShape2D
inherits Shape2D
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
LineShape2D inherits methods from:
Methods
impl LineShape2D
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_d(&self) -> f64
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pub fn get_normal(&self) -> Vector2
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pub fn set_d(&mut self, d: f64)
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pub fn set_normal(&mut self, normal: Vector2)
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pub fn to_shape_2d(&self) -> Shape2D
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Shape2D>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn collide(
&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> bool
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&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> bool
pub fn collide_and_get_contacts(
&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> VariantArray
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&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> VariantArray
pub fn collide_with_motion(
&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> bool
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&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> bool
pub fn collide_with_motion_and_get_contacts(
&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> VariantArray
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&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> VariantArray
pub fn get_custom_solver_bias(&self) -> f64
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pub fn set_custom_solver_bias(&mut self, bias: f64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for LineShape2D
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for LineShape2D
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impl Deref for LineShape2D
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impl DerefMut for LineShape2D
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impl Drop for LineShape2D
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impl FromVariant for LineShape2D
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for LineShape2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for LineShape2D
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impl ToVariant for LineShape2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for LineShape2D
impl !Send for LineShape2D
impl !Sync for LineShape2D
impl Unpin for LineShape2D
impl UnwindSafe for LineShape2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,