[][src]Struct gdnative_bindings::Light2D

pub struct Light2D { /* fields omitted */ }

core class Light2D inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Light2D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Light2D::free.

Class hierarchy

Light2D inherits methods from:

Methods

impl Light2D[src]

Constants

impl Light2D[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Light2D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_color(&self) -> Color[src]

pub unsafe fn get_energy(&self) -> f64[src]

pub unsafe fn get_height(&self) -> f64[src]

pub unsafe fn get_item_cull_mask(&self) -> i64[src]

pub unsafe fn get_item_shadow_cull_mask(&self) -> i64[src]

pub unsafe fn get_layer_range_max(&self) -> i64[src]

pub unsafe fn get_layer_range_min(&self) -> i64[src]

pub unsafe fn get_mode(&self) -> Light2DMode[src]

pub unsafe fn get_shadow_buffer_size(&self) -> i64[src]

pub unsafe fn get_shadow_color(&self) -> Color[src]

pub unsafe fn get_shadow_filter(&self) -> Light2DShadowFilter[src]

pub unsafe fn get_shadow_gradient_length(&self) -> f64[src]

pub unsafe fn get_shadow_smooth(&self) -> f64[src]

pub unsafe fn get_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_texture_offset(&self) -> Vector2[src]

pub unsafe fn get_texture_scale(&self) -> f64[src]

pub unsafe fn get_z_range_max(&self) -> i64[src]

pub unsafe fn get_z_range_min(&self) -> i64[src]

pub unsafe fn is_editor_only(&self) -> bool[src]

pub unsafe fn is_enabled(&self) -> bool[src]

pub unsafe fn is_shadow_enabled(&self) -> bool[src]

pub unsafe fn set_color(&mut self, color: Color)[src]

pub unsafe fn set_editor_only(&mut self, editor_only: bool)[src]

pub unsafe fn set_enabled(&mut self, enabled: bool)[src]

pub unsafe fn set_energy(&mut self, energy: f64)[src]

pub unsafe fn set_height(&mut self, height: f64)[src]

pub unsafe fn set_item_cull_mask(&mut self, item_cull_mask: i64)[src]

pub unsafe fn set_item_shadow_cull_mask(&mut self, item_shadow_cull_mask: i64)[src]

pub unsafe fn set_layer_range_max(&mut self, layer: i64)[src]

pub unsafe fn set_layer_range_min(&mut self, layer: i64)[src]

pub unsafe fn set_mode(&mut self, mode: i64)[src]

pub unsafe fn set_shadow_buffer_size(&mut self, size: i64)[src]

pub unsafe fn set_shadow_color(&mut self, shadow_color: Color)[src]

pub unsafe fn set_shadow_enabled(&mut self, enabled: bool)[src]

pub unsafe fn set_shadow_filter(&mut self, filter: i64)[src]

pub unsafe fn set_shadow_gradient_length(&mut self, multiplier: f64)[src]

pub unsafe fn set_shadow_smooth(&mut self, smooth: f64)[src]

pub unsafe fn set_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_texture_offset(&mut self, texture_offset: Vector2)[src]

pub unsafe fn set_texture_scale(&mut self, texture_scale: f64)[src]

pub unsafe fn set_z_range_max(&mut self, z: i64)[src]

pub unsafe fn set_z_range_min(&mut self, z: i64)[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Node2D>

pub unsafe fn apply_scale(&mut self, ratio: Vector2)[src]

pub unsafe fn get_angle_to(&self, point: Vector2) -> f64[src]

pub unsafe fn get_global_position(&self) -> Vector2[src]

pub unsafe fn get_global_rotation(&self) -> f64[src]

pub unsafe fn get_global_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_global_scale(&self) -> Vector2[src]

pub unsafe fn get_position(&self) -> Vector2[src]

pub unsafe fn get_relative_transform_to_parent(
    &self,
    parent: Option<Node>
) -> Transform2D
[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2[src]

pub unsafe fn get_z_index(&self) -> i64[src]

pub unsafe fn global_translate(&mut self, offset: Vector2)[src]

pub unsafe fn is_z_relative(&self) -> bool[src]

pub unsafe fn look_at(&mut self, point: Vector2)[src]

pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn rotate(&mut self, radians: f64)[src]

pub unsafe fn set_global_position(&mut self, position: Vector2)[src]

pub unsafe fn set_global_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_global_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_global_transform(&mut self, xform: Transform2D)[src]

pub unsafe fn set_position(&mut self, position: Vector2)[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_transform(&mut self, xform: Transform2D)[src]

pub unsafe fn set_z_as_relative(&mut self, enable: bool)[src]

pub unsafe fn set_z_index(&mut self, z_index: i64)[src]

pub unsafe fn to_global(&self, local_point: Vector2) -> Vector2[src]

pub unsafe fn to_local(&self, global_point: Vector2) -> Vector2[src]

pub unsafe fn translate(&mut self, offset: Vector2)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Light2D[src]

impl Copy for Light2D[src]

impl Debug for Light2D[src]

impl Deref for Light2D[src]

type Target = Node2D

The resulting type after dereferencing.

impl DerefMut for Light2D[src]

impl Free for Light2D[src]

impl FromVariant for Light2D[src]

impl GodotObject for Light2D[src]

impl Instanciable for Light2D[src]

impl QueueFree for Light2D[src]

impl ToVariant for Light2D[src]

Auto Trait Implementations

impl RefUnwindSafe for Light2D

impl !Send for Light2D

impl !Sync for Light2D

impl Unpin for Light2D

impl UnwindSafe for Light2D

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.