[−][src]Struct gdnative_bindings::KinematicCollision2D
core class KinematicCollision2D inherits Reference (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
KinematicCollision2D inherits methods from:
Methods
impl KinematicCollision2D[src]
pub fn new() -> Self[src]
pub fn new_ref(&self) -> Self[src]
Creates a new reference to the same reference-counted object.
pub fn get_collider(&self) -> Option<Object>[src]
pub fn get_collider_id(&self) -> i64[src]
pub fn get_collider_metadata(&self) -> Variant[src]
pub fn get_collider_shape(&self) -> Option<Object>[src]
pub fn get_collider_shape_index(&self) -> i64[src]
pub fn get_collider_velocity(&self) -> Vector2[src]
pub fn get_local_shape(&self) -> Option<Object>[src]
pub fn get_normal(&self) -> Vector2[src]
pub fn get_position(&self) -> Vector2[src]
pub fn get_remainder(&self) -> Vector2[src]
pub fn get_travel(&self) -> Vector2[src]
pub fn init_ref(&mut self) -> bool[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference[src]
Up-cast.
pub fn to_object(&self) -> Object[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference[src]
Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool[src]
pub fn to_object(&self) -> Object[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, [src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for KinematicCollision2D[src]
fn clone(&self) -> Self[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for KinematicCollision2D[src]
impl Deref for KinematicCollision2D[src]
impl DerefMut for KinematicCollision2D[src]
impl Drop for KinematicCollision2D[src]
impl FromVariant for KinematicCollision2D[src]
fn from_variant(variant: &Variant) -> Option<Self>[src]
impl GodotObject for KinematicCollision2D[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl Instanciable for KinematicCollision2D[src]
impl ToVariant for KinematicCollision2D[src]
fn to_variant(&self) -> Variant[src]
Auto Trait Implementations
impl RefUnwindSafe for KinematicCollision2D
impl !Send for KinematicCollision2D
impl !Sync for KinematicCollision2D
impl Unpin for KinematicCollision2D
impl UnwindSafe for KinematicCollision2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,