[][src]Struct gdnative_bindings::KinematicCollision

pub struct KinematicCollision { /* fields omitted */ }

core class KinematicCollision inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

KinematicCollision inherits methods from:

Methods

impl KinematicCollision[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_collider(&self) -> Option<Object>[src]

pub fn get_collider_id(&self) -> i64[src]

pub fn get_collider_metadata(&self) -> Variant[src]

pub fn get_collider_shape(&self) -> Option<Object>[src]

pub fn get_collider_shape_index(&self) -> i64[src]

pub fn get_collider_velocity(&self) -> Vector3[src]

pub fn get_local_shape(&self) -> Option<Object>[src]

pub fn get_normal(&self) -> Vector3[src]

pub fn get_position(&self) -> Vector3[src]

pub fn get_remainder(&self) -> Vector3[src]

pub fn get_travel(&self) -> Vector3[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for KinematicCollision[src]

impl Debug for KinematicCollision[src]

impl Deref for KinematicCollision[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for KinematicCollision[src]

impl Drop for KinematicCollision[src]

impl FromVariant for KinematicCollision[src]

impl GodotObject for KinematicCollision[src]

impl Instanciable for KinematicCollision[src]

impl ToVariant for KinematicCollision[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.