[−][src]Struct gdnative_bindings::Joint2D
core class Joint2D
inherits Node2D
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Joint2D inherits methods from:
Methods
impl Joint2D
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pub unsafe fn get_bias(&self) -> f64
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pub unsafe fn get_exclude_nodes_from_collision(&self) -> bool
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pub unsafe fn get_node_a(&self) -> NodePath
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pub unsafe fn get_node_b(&self) -> NodePath
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pub unsafe fn set_bias(&mut self, bias: f64)
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pub unsafe fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub unsafe fn set_node_a(&mut self, node: NodePath)
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pub unsafe fn set_node_b(&mut self, node: NodePath)
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pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Node2D>
pub unsafe fn apply_scale(&mut self, ratio: Vector2)
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pub unsafe fn get_angle_to(&self, point: Vector2) -> f64
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pub unsafe fn get_global_position(&self) -> Vector2
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pub unsafe fn get_global_rotation(&self) -> f64
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pub unsafe fn get_global_rotation_degrees(&self) -> f64
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pub unsafe fn get_global_scale(&self) -> Vector2
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pub unsafe fn get_position(&self) -> Vector2
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pub unsafe fn get_relative_transform_to_parent(
&self,
parent: Option<Node>
) -> Transform2D
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&self,
parent: Option<Node>
) -> Transform2D
pub unsafe fn get_rotation(&self) -> f64
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pub unsafe fn get_rotation_degrees(&self) -> f64
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pub unsafe fn get_scale(&self) -> Vector2
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pub unsafe fn get_z_index(&self) -> i64
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pub unsafe fn global_translate(&mut self, offset: Vector2)
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pub unsafe fn is_z_relative(&self) -> bool
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pub unsafe fn look_at(&mut self, point: Vector2)
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pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub unsafe fn rotate(&mut self, radians: f64)
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pub unsafe fn set_global_position(&mut self, position: Vector2)
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pub unsafe fn set_global_rotation(&mut self, radians: f64)
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pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_global_scale(&mut self, scale: Vector2)
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pub unsafe fn set_global_transform(&mut self, xform: Transform2D)
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pub unsafe fn set_position(&mut self, position: Vector2)
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pub unsafe fn set_rotation(&mut self, radians: f64)
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pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_scale(&mut self, scale: Vector2)
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pub unsafe fn set_transform(&mut self, xform: Transform2D)
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pub unsafe fn set_z_as_relative(&mut self, enable: bool)
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pub unsafe fn set_z_index(&mut self, z_index: i64)
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pub unsafe fn to_global(&self, local_point: Vector2) -> Vector2
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pub unsafe fn to_local(&self, global_point: Vector2) -> Vector2
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pub unsafe fn translate(&mut self, offset: Vector2)
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pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for Joint2D
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impl Copy for Joint2D
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impl Debug for Joint2D
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impl Deref for Joint2D
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impl DerefMut for Joint2D
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impl FromVariant for Joint2D
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for Joint2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl QueueFree for Joint2D
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for Joint2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Joint2D
impl !Send for Joint2D
impl !Sync for Joint2D
impl Unpin for Joint2D
impl UnwindSafe for Joint2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,