[−][src]Struct gdnative_bindings::InputEventMouseMotion
core class InputEventMouseMotion
inherits InputEventMouse
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventMouseMotion inherits methods from:
Methods
impl InputEventMouseMotion
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_relative(&self) -> Vector2
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pub fn get_speed(&self) -> Vector2
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pub fn set_relative(&mut self, relative: Vector2)
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pub fn set_speed(&mut self, speed: Vector2)
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pub fn to_input_event_mouse(&self) -> InputEventMouse
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Up-cast.
pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
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Up-cast.
pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = InputEventMouse>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_button_mask(&self) -> i64
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pub fn get_global_position(&self) -> Vector2
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pub fn get_position(&self) -> Vector2
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pub fn set_button_mask(&mut self, button_mask: i64)
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pub fn set_global_position(&mut self, global_position: Vector2)
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pub fn set_position(&mut self, position: Vector2)
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pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
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Up-cast.
pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for InputEventMouseMotion
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEventMouseMotion
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impl Deref for InputEventMouseMotion
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type Target = InputEventMouse
The resulting type after dereferencing.
fn deref(&self) -> &InputEventMouse
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impl DerefMut for InputEventMouseMotion
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fn deref_mut(&mut self) -> &mut InputEventMouse
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impl Drop for InputEventMouseMotion
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impl FromVariant for InputEventMouseMotion
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for InputEventMouseMotion
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for InputEventMouseMotion
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impl ToVariant for InputEventMouseMotion
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEventMouseMotion
impl !Send for InputEventMouseMotion
impl !Sync for InputEventMouseMotion
impl Unpin for InputEventMouseMotion
impl UnwindSafe for InputEventMouseMotion
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,