[][src]Struct gdnative_bindings::InputEventMouseMotion

pub struct InputEventMouseMotion { /* fields omitted */ }

core class InputEventMouseMotion inherits InputEventMouse (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventMouseMotion inherits methods from:

Methods

impl InputEventMouseMotion[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_relative(&self) -> Vector2[src]

pub fn get_speed(&self) -> Vector2[src]

pub fn set_relative(&mut self, relative: Vector2)[src]

pub fn set_speed(&mut self, speed: Vector2)[src]

pub fn to_input_event_mouse(&self) -> InputEventMouse[src]

Up-cast.

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = InputEventMouse>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_button_mask(&self) -> i64[src]

pub fn get_global_position(&self) -> Vector2[src]

pub fn get_position(&self) -> Vector2[src]

pub fn set_button_mask(&mut self, button_mask: i64)[src]

pub fn set_global_position(&mut self, global_position: Vector2)[src]

pub fn set_position(&mut self, position: Vector2)[src]

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventMouseMotion[src]

impl Debug for InputEventMouseMotion[src]

impl Deref for InputEventMouseMotion[src]

type Target = InputEventMouse

The resulting type after dereferencing.

impl DerefMut for InputEventMouseMotion[src]

impl Drop for InputEventMouseMotion[src]

impl FromVariant for InputEventMouseMotion[src]

impl GodotObject for InputEventMouseMotion[src]

impl Instanciable for InputEventMouseMotion[src]

impl ToVariant for InputEventMouseMotion[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.