[][src]Struct gdnative_bindings::InputEventMouseButton

pub struct InputEventMouseButton { /* fields omitted */ }

core class InputEventMouseButton inherits InputEventMouse (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventMouseButton inherits methods from:

Methods

impl InputEventMouseButton[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_button_index(&self) -> i64[src]

pub fn get_factor(&mut self) -> f64[src]

pub fn is_doubleclick(&self) -> bool[src]

pub fn set_button_index(&mut self, button_index: i64)[src]

pub fn set_doubleclick(&mut self, doubleclick: bool)[src]

pub fn set_factor(&mut self, factor: f64)[src]

pub fn set_pressed(&mut self, pressed: bool)[src]

pub fn to_input_event_mouse(&self) -> InputEventMouse[src]

Up-cast.

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = InputEventMouse>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_button_mask(&self) -> i64[src]

pub fn get_global_position(&self) -> Vector2[src]

pub fn get_position(&self) -> Vector2[src]

pub fn set_button_mask(&mut self, button_mask: i64)[src]

pub fn set_global_position(&mut self, global_position: Vector2)[src]

pub fn set_position(&mut self, position: Vector2)[src]

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventMouseButton[src]

impl Debug for InputEventMouseButton[src]

impl Deref for InputEventMouseButton[src]

type Target = InputEventMouse

The resulting type after dereferencing.

impl DerefMut for InputEventMouseButton[src]

impl Drop for InputEventMouseButton[src]

impl FromVariant for InputEventMouseButton[src]

impl GodotObject for InputEventMouseButton[src]

impl Instanciable for InputEventMouseButton[src]

impl ToVariant for InputEventMouseButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.