[−][src]Struct gdnative_bindings::InputEventJoypadButton
core class InputEventJoypadButton
inherits InputEvent
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventJoypadButton inherits methods from:
Methods
impl InputEventJoypadButton
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_button_index(&self) -> i64
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pub fn get_pressure(&self) -> f64
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pub fn set_button_index(&mut self, button_index: i64)
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pub fn set_pressed(&mut self, pressed: bool)
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pub fn set_pressure(&mut self, pressure: f64)
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pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = InputEvent>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn accumulate(&mut self, with_event: Option<InputEvent>) -> bool
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pub fn as_text(&self) -> GodotString
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pub fn get_action_strength(&self, action: GodotString) -> f64
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pub fn get_device(&self) -> i64
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pub fn is_action(&self, action: GodotString) -> bool
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pub fn is_action_pressed(&self, action: GodotString) -> bool
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pub fn is_action_released(&self, action: GodotString) -> bool
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pub fn is_action_type(&self) -> bool
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pub fn is_echo(&self) -> bool
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pub fn is_pressed(&self) -> bool
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pub fn set_device(&mut self, device: i64)
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pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool
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pub fn xformed_by(
&self,
xform: Transform2D,
local_ofs: Vector2
) -> Option<InputEvent>
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&self,
xform: Transform2D,
local_ofs: Vector2
) -> Option<InputEvent>
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for InputEventJoypadButton
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEventJoypadButton
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impl Deref for InputEventJoypadButton
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impl DerefMut for InputEventJoypadButton
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fn deref_mut(&mut self) -> &mut InputEvent
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impl Drop for InputEventJoypadButton
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impl FromVariant for InputEventJoypadButton
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for InputEventJoypadButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for InputEventJoypadButton
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impl ToVariant for InputEventJoypadButton
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEventJoypadButton
impl !Send for InputEventJoypadButton
impl !Sync for InputEventJoypadButton
impl Unpin for InputEventJoypadButton
impl UnwindSafe for InputEventJoypadButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,