[][src]Struct gdnative_bindings::InputDefault

pub struct InputDefault { /* fields omitted */ }

core class InputDefault inherits Input (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

InputDefault inherits methods from:

Methods

impl InputDefault[src]

pub unsafe fn to_input(&self) -> Input[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Input>

pub fn action_press(&mut self, action: GodotString, strength: f64)[src]

pub fn action_release(&mut self, action: GodotString)[src]

pub fn add_joy_mapping(&mut self, mapping: GodotString, update_existing: bool)[src]

pub fn get_accelerometer(&self) -> Vector3[src]

pub fn get_action_strength(&self, action: GodotString) -> f64[src]

pub fn get_connected_joypads(&mut self) -> VariantArray[src]

pub fn get_gravity(&self) -> Vector3[src]

pub fn get_gyroscope(&self) -> Vector3[src]

pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64[src]

pub fn get_joy_axis_index_from_string(&mut self, axis: GodotString) -> i64[src]

pub fn get_joy_axis_string(&mut self, axis_index: i64) -> GodotString[src]

pub fn get_joy_button_index_from_string(&mut self, button: GodotString) -> i64[src]

pub fn get_joy_button_string(&mut self, button_index: i64) -> GodotString[src]

pub fn get_joy_guid(&self, device: i64) -> GodotString[src]

pub fn get_joy_name(&mut self, device: i64) -> GodotString[src]

pub fn get_joy_vibration_duration(&mut self, device: i64) -> f64[src]

pub fn get_joy_vibration_strength(&mut self, device: i64) -> Vector2[src]

pub fn get_last_mouse_speed(&self) -> Vector2[src]

pub fn get_magnetometer(&self) -> Vector3[src]

pub fn get_mouse_button_mask(&self) -> i64[src]

pub fn get_mouse_mode(&self) -> InputMouseMode[src]

pub fn is_action_just_pressed(&self, action: GodotString) -> bool[src]

pub fn is_action_just_released(&self, action: GodotString) -> bool[src]

pub fn is_action_pressed(&self, action: GodotString) -> bool[src]

pub fn is_joy_button_pressed(&self, device: i64, button: i64) -> bool[src]

pub fn is_joy_known(&mut self, device: i64) -> bool[src]

pub fn is_key_pressed(&self, scancode: i64) -> bool[src]

pub fn is_mouse_button_pressed(&self, button: i64) -> bool[src]

pub fn joy_connection_changed(
    &mut self,
    device: i64,
    connected: bool,
    name: GodotString,
    guid: GodotString
)
[src]

pub fn parse_input_event(&mut self, event: Option<InputEvent>)[src]

pub fn remove_joy_mapping(&mut self, guid: GodotString)[src]

pub fn set_custom_mouse_cursor(
    &mut self,
    image: Option<Resource>,
    shape: i64,
    hotspot: Vector2
)
[src]

pub fn set_default_cursor_shape(&mut self, shape: i64)[src]

pub fn set_mouse_mode(&mut self, mode: i64)[src]

pub fn set_use_accumulated_input(&mut self, enable: bool)[src]

pub fn start_joy_vibration(
    &mut self,
    device: i64,
    weak_magnitude: f64,
    strong_magnitude: f64,
    duration: f64
)
[src]

pub fn stop_joy_vibration(&mut self, device: i64)[src]

pub fn warp_mouse_position(&mut self, to: Vector2)[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputDefault[src]

impl Copy for InputDefault[src]

impl Debug for InputDefault[src]

impl Deref for InputDefault[src]

type Target = Input

The resulting type after dereferencing.

impl DerefMut for InputDefault[src]

impl FromVariant for InputDefault[src]

impl GodotObject for InputDefault[src]

impl ToVariant for InputDefault[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.