[][src]Struct gdnative_bindings::ImmediateGeometry

pub struct ImmediateGeometry { /* fields omitted */ }

core class ImmediateGeometry inherits GeometryInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

ImmediateGeometry is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using ImmediateGeometry::free.

Class hierarchy

ImmediateGeometry inherits methods from:

Methods

impl ImmediateGeometry[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using ImmediateGeometry::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn add_sphere(
    &mut self,
    lats: i64,
    lons: i64,
    radius: f64,
    add_uv: bool
)
[src]

pub unsafe fn add_vertex(&mut self, position: Vector3)[src]

pub unsafe fn begin(&mut self, primitive: i64, texture: Option<Texture>)[src]

pub unsafe fn clear(&mut self)[src]

pub unsafe fn end(&mut self)[src]

pub unsafe fn set_color(&mut self, color: Color)[src]

pub unsafe fn set_normal(&mut self, normal: Vector3)[src]

pub unsafe fn set_tangent(&mut self, tangent: Plane)[src]

pub unsafe fn set_uv(&mut self, uv: Vector2)[src]

pub unsafe fn set_uv2(&mut self, uv: Vector2)[src]

pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = GeometryInstance>

pub unsafe fn get_cast_shadows_setting(
    &self
) -> GeometryInstanceShadowCastingSetting
[src]

pub unsafe fn get_extra_cull_margin(&self) -> f64[src]

pub unsafe fn get_flag(&self, flag: i64) -> bool[src]

pub unsafe fn get_lod_max_distance(&self) -> f64[src]

pub unsafe fn get_lod_max_hysteresis(&self) -> f64[src]

pub unsafe fn get_lod_min_distance(&self) -> f64[src]

pub unsafe fn get_lod_min_hysteresis(&self) -> f64[src]

pub unsafe fn get_material_override(&self) -> Option<Material>[src]

pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)[src]

pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)[src]

pub unsafe fn set_flag(&mut self, flag: i64, value: bool)[src]

pub unsafe fn set_lod_max_distance(&mut self, mode: f64)[src]

pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)[src]

pub unsafe fn set_lod_min_distance(&mut self, mode: f64)[src]

pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)[src]

pub unsafe fn set_material_override(&mut self, material: Option<Material>)[src]

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ImmediateGeometry[src]

impl Copy for ImmediateGeometry[src]

impl Debug for ImmediateGeometry[src]

impl Deref for ImmediateGeometry[src]

type Target = GeometryInstance

The resulting type after dereferencing.

impl DerefMut for ImmediateGeometry[src]

impl Free for ImmediateGeometry[src]

impl FromVariant for ImmediateGeometry[src]

impl GodotObject for ImmediateGeometry[src]

impl Instanciable for ImmediateGeometry[src]

impl QueueFree for ImmediateGeometry[src]

impl ToVariant for ImmediateGeometry[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.