[−][src]Struct gdnative_bindings::ImmediateGeometry
core class ImmediateGeometry
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ImmediateGeometry
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ImmediateGeometry::free
.
Class hierarchy
ImmediateGeometry inherits methods from:
Methods
impl ImmediateGeometry
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ImmediateGeometry::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn add_sphere(
&mut self,
lats: i64,
lons: i64,
radius: f64,
add_uv: bool
)
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&mut self,
lats: i64,
lons: i64,
radius: f64,
add_uv: bool
)
pub unsafe fn add_vertex(&mut self, position: Vector3)
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pub unsafe fn begin(&mut self, primitive: i64, texture: Option<Texture>)
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pub unsafe fn clear(&mut self)
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pub unsafe fn end(&mut self)
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pub unsafe fn set_color(&mut self, color: Color)
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pub unsafe fn set_normal(&mut self, normal: Vector3)
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pub unsafe fn set_tangent(&mut self, tangent: Plane)
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pub unsafe fn set_uv(&mut self, uv: Vector2)
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pub unsafe fn set_uv2(&mut self, uv: Vector2)
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pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = GeometryInstance>
pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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pub const FLAG_MAX: i64
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pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub unsafe fn get_cast_shadows_setting(
&self
) -> GeometryInstanceShadowCastingSetting
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&self
) -> GeometryInstanceShadowCastingSetting
pub unsafe fn get_extra_cull_margin(&self) -> f64
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pub unsafe fn get_flag(&self, flag: i64) -> bool
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pub unsafe fn get_lod_max_distance(&self) -> f64
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pub unsafe fn get_lod_max_hysteresis(&self) -> f64
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pub unsafe fn get_lod_min_distance(&self) -> f64
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pub unsafe fn get_lod_min_hysteresis(&self) -> f64
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pub unsafe fn get_material_override(&self) -> Option<Material>
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pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)
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pub unsafe fn set_flag(&mut self, flag: i64, value: bool)
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pub unsafe fn set_lod_max_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_lod_min_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_material_override(&mut self, material: Option<Material>)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ImmediateGeometry
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fn clone(&self) -> ImmediateGeometry
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for ImmediateGeometry
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impl Debug for ImmediateGeometry
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impl Deref for ImmediateGeometry
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance
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impl DerefMut for ImmediateGeometry
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fn deref_mut(&mut self) -> &mut GeometryInstance
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impl Free for ImmediateGeometry
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unsafe fn godot_free(self)
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impl FromVariant for ImmediateGeometry
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ImmediateGeometry
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for ImmediateGeometry
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impl QueueFree for ImmediateGeometry
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ImmediateGeometry
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ImmediateGeometry
impl !Send for ImmediateGeometry
impl !Sync for ImmediateGeometry
impl Unpin for ImmediateGeometry
impl UnwindSafe for ImmediateGeometry
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,