[][src]Struct gdnative_bindings::ImageTexture

pub struct ImageTexture { /* fields omitted */ }

core class ImageTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ImageTexture inherits methods from:

Methods

impl ImageTexture[src]

Constants

impl ImageTexture[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _reload_hook(&mut self, rid: Rid)[src]

pub fn create(&mut self, width: i64, height: i64, format: i64, flags: i64)[src]

pub fn create_from_image(&mut self, image: Option<Image>, flags: i64)[src]

pub fn get_format(&self) -> ImageFormat[src]

pub fn get_lossy_storage_quality(&self) -> f64[src]

pub fn get_storage(&self) -> ImageTextureStorage[src]

pub fn load(&mut self, path: GodotString) -> GodotResult[src]

pub fn set_data(&mut self, image: Option<Image>)[src]

pub fn set_lossy_storage_quality(&mut self, quality: f64)[src]

pub fn set_size_override(&mut self, size: Vector2)[src]

pub fn set_storage(&mut self, mode: i64)[src]

pub fn to_texture(&self) -> Texture[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Texture>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect2,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect2,
    src_rect: Rect2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>,
    clip_uv: bool
)
[src]

pub fn get_data(&self) -> Option<Image>[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_size(&self) -> Vector2[src]

pub fn get_width(&self) -> i64[src]

pub fn has_alpha(&self) -> bool[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ImageTexture[src]

impl Debug for ImageTexture[src]

impl Deref for ImageTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for ImageTexture[src]

impl Drop for ImageTexture[src]

impl FromVariant for ImageTexture[src]

impl GodotObject for ImageTexture[src]

impl Instanciable for ImageTexture[src]

impl ToVariant for ImageTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.