[−][src]Struct gdnative_bindings::GridMap
core class GridMap
inherits Spatial
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
GridMap
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using GridMap::free
.
Class hierarchy
GridMap inherits methods from:
Methods
impl GridMap
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Constants
pub const INVALID_CELL_ITEM: i64
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impl GridMap
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using GridMap::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _update_octants_callback(&mut self)
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pub unsafe fn clear(&mut self)
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pub unsafe fn clear_baked_meshes(&mut self)
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pub unsafe fn get_bake_mesh_instance(&mut self, idx: i64) -> Rid
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pub unsafe fn get_bake_meshes(&mut self) -> VariantArray
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pub unsafe fn get_cell_item(&self, x: i64, y: i64, z: i64) -> i64
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pub unsafe fn get_cell_item_orientation(&self, x: i64, y: i64, z: i64) -> i64
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pub unsafe fn get_cell_scale(&self) -> f64
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pub unsafe fn get_cell_size(&self) -> Vector3
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pub unsafe fn get_center_x(&self) -> bool
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pub unsafe fn get_center_y(&self) -> bool
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pub unsafe fn get_center_z(&self) -> bool
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pub unsafe fn get_collision_layer(&self) -> i64
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pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn get_mesh_library(&self) -> Option<MeshLibrary>
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pub unsafe fn get_meshes(&mut self) -> VariantArray
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pub unsafe fn get_octant_size(&self) -> i64
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pub unsafe fn get_theme(&self) -> Option<MeshLibrary>
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pub unsafe fn get_used_cells(&self) -> VariantArray
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pub unsafe fn make_baked_meshes(
&mut self,
gen_lightmap_uv: bool,
lightmap_uv_texel_size: f64
)
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&mut self,
gen_lightmap_uv: bool,
lightmap_uv_texel_size: f64
)
pub unsafe fn map_to_world(&self, x: i64, y: i64, z: i64) -> Vector3
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pub unsafe fn resource_changed(&mut self, resource: Option<Resource>)
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pub unsafe fn set_cell_item(
&mut self,
x: i64,
y: i64,
z: i64,
item: i64,
orientation: i64
)
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&mut self,
x: i64,
y: i64,
z: i64,
item: i64,
orientation: i64
)
pub unsafe fn set_cell_scale(&mut self, scale: f64)
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pub unsafe fn set_cell_size(&mut self, size: Vector3)
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pub unsafe fn set_center_x(&mut self, enable: bool)
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pub unsafe fn set_center_y(&mut self, enable: bool)
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pub unsafe fn set_center_z(&mut self, enable: bool)
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pub unsafe fn set_clip(
&mut self,
enabled: bool,
clipabove: bool,
floor: i64,
axis: i64
)
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&mut self,
enabled: bool,
clipabove: bool,
floor: i64,
axis: i64
)
pub unsafe fn set_collision_layer(&mut self, layer: i64)
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pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_collision_mask(&mut self, mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_mesh_library(&mut self, mesh_library: Option<MeshLibrary>)
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pub unsafe fn set_octant_size(&mut self, size: i64)
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pub unsafe fn set_theme(&mut self, theme: Option<MeshLibrary>)
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pub unsafe fn world_to_map(&self, pos: Vector3) -> Vector3
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Spatial>
pub const NOTIFICATION_ENTER_WORLD: i64
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pub const NOTIFICATION_VISIBILITY_CHANGED: i64
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pub const NOTIFICATION_TRANSFORM_CHANGED: i64
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pub const NOTIFICATION_EXIT_WORLD: i64
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pub unsafe fn _update_gizmo(&mut self)
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pub unsafe fn force_update_transform(&mut self)
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pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub unsafe fn get_global_transform(&self) -> Transform
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pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>
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pub unsafe fn get_rotation(&self) -> Vector3
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pub unsafe fn get_rotation_degrees(&self) -> Vector3
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pub unsafe fn get_scale(&self) -> Vector3
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pub unsafe fn get_transform(&self) -> Transform
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pub unsafe fn get_translation(&self) -> Vector3
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pub unsafe fn get_world(&self) -> Option<World>
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pub unsafe fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub unsafe fn global_scale(&mut self, scale: Vector3)
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pub unsafe fn global_translate(&mut self, offset: Vector3)
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pub unsafe fn hide(&mut self)
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pub unsafe fn is_local_transform_notification_enabled(&self) -> bool
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pub unsafe fn is_scale_disabled(&self) -> bool
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pub unsafe fn is_set_as_toplevel(&self) -> bool
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pub unsafe fn is_transform_notification_enabled(&self) -> bool
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pub unsafe fn is_visible(&self) -> bool
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pub unsafe fn is_visible_in_tree(&self) -> bool
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pub unsafe fn look_at(&mut self, target: Vector3, up: Vector3)
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pub unsafe fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub unsafe fn orthonormalize(&mut self)
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pub unsafe fn rotate(&mut self, axis: Vector3, angle: f64)
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pub unsafe fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub unsafe fn rotate_x(&mut self, angle: f64)
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pub unsafe fn rotate_y(&mut self, angle: f64)
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pub unsafe fn rotate_z(&mut self, angle: f64)
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pub unsafe fn scale_object_local(&mut self, scale: Vector3)
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pub unsafe fn set_as_toplevel(&mut self, enable: bool)
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pub unsafe fn set_disable_scale(&mut self, disable: bool)
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pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub unsafe fn set_global_transform(&mut self, global: Transform)
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pub unsafe fn set_identity(&mut self)
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pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub unsafe fn set_notify_local_transform(&mut self, enable: bool)
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pub unsafe fn set_notify_transform(&mut self, enable: bool)
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pub unsafe fn set_rotation(&mut self, euler: Vector3)
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pub unsafe fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub unsafe fn set_scale(&mut self, scale: Vector3)
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pub unsafe fn set_transform(&mut self, local: Transform)
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pub unsafe fn set_translation(&mut self, translation: Vector3)
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pub unsafe fn set_visible(&mut self, visible: bool)
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pub unsafe fn show(&mut self)
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pub unsafe fn to_global(&self, local_point: Vector3) -> Vector3
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pub unsafe fn to_local(&self, global_point: Vector3) -> Vector3
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pub unsafe fn translate(&mut self, offset: Vector3)
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pub unsafe fn translate_object_local(&mut self, offset: Vector3)
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pub unsafe fn update_gizmo(&mut self)
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pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for GridMap
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impl Copy for GridMap
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impl Debug for GridMap
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impl Deref for GridMap
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impl DerefMut for GridMap
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impl Free for GridMap
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unsafe fn godot_free(self)
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impl FromVariant for GridMap
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for GridMap
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for GridMap
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impl QueueFree for GridMap
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for GridMap
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for GridMap
impl !Send for GridMap
impl !Sync for GridMap
impl Unpin for GridMap
impl UnwindSafe for GridMap
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,