[][src]Struct gdnative_bindings::GraphNode

pub struct GraphNode { /* fields omitted */ }

core class GraphNode inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

GraphNode is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using GraphNode::free.

Class hierarchy

GraphNode inherits methods from:

Methods

impl GraphNode[src]

Constants

impl GraphNode[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using GraphNode::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn clear_all_slots(&mut self)[src]

pub unsafe fn clear_slot(&mut self, idx: i64)[src]

pub unsafe fn get_connection_input_color(&mut self, idx: i64) -> Color[src]

pub unsafe fn get_connection_input_count(&mut self) -> i64[src]

pub unsafe fn get_connection_input_position(&mut self, idx: i64) -> Vector2[src]

pub unsafe fn get_connection_input_type(&mut self, idx: i64) -> i64[src]

pub unsafe fn get_connection_output_color(&mut self, idx: i64) -> Color[src]

pub unsafe fn get_connection_output_count(&mut self) -> i64[src]

pub unsafe fn get_connection_output_position(&mut self, idx: i64) -> Vector2[src]

pub unsafe fn get_connection_output_type(&mut self, idx: i64) -> i64[src]

pub unsafe fn get_offset(&self) -> Vector2[src]

pub unsafe fn get_overlay(&self) -> GraphNodeOverlay[src]

pub unsafe fn get_slot_color_left(&self, idx: i64) -> Color[src]

pub unsafe fn get_slot_color_right(&self, idx: i64) -> Color[src]

pub unsafe fn get_slot_type_left(&self, idx: i64) -> i64[src]

pub unsafe fn get_slot_type_right(&self, idx: i64) -> i64[src]

pub unsafe fn get_title(&self) -> GodotString[src]

pub unsafe fn is_close_button_visible(&self) -> bool[src]

pub unsafe fn is_comment(&self) -> bool[src]

pub unsafe fn is_resizable(&self) -> bool[src]

pub unsafe fn is_selected(&mut self) -> bool[src]

pub unsafe fn is_slot_enabled_left(&self, idx: i64) -> bool[src]

pub unsafe fn is_slot_enabled_right(&self, idx: i64) -> bool[src]

pub unsafe fn set_comment(&mut self, comment: bool)[src]

pub unsafe fn set_offset(&mut self, offset: Vector2)[src]

pub unsafe fn set_overlay(&mut self, overlay: i64)[src]

pub unsafe fn set_resizable(&mut self, resizable: bool)[src]

pub unsafe fn set_selected(&mut self, selected: bool)[src]

pub unsafe fn set_show_close_button(&mut self, show: bool)[src]

pub unsafe fn set_slot(
    &mut self,
    idx: i64,
    enable_left: bool,
    type_left: i64,
    color_left: Color,
    enable_right: bool,
    type_right: i64,
    color_right: Color,
    custom_left: Option<Texture>,
    custom_right: Option<Texture>
)
[src]

pub unsafe fn set_title(&mut self, title: GodotString)[src]

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Container>

pub unsafe fn _child_minsize_changed(&mut self)[src]

pub unsafe fn _sort_children(&mut self)[src]

pub unsafe fn fit_child_in_rect(&mut self, child: Option<Control>, rect: Rect2)[src]

pub unsafe fn queue_sort(&mut self)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for GraphNode[src]

impl Copy for GraphNode[src]

impl Debug for GraphNode[src]

impl Deref for GraphNode[src]

type Target = Container

The resulting type after dereferencing.

impl DerefMut for GraphNode[src]

impl Free for GraphNode[src]

impl FromVariant for GraphNode[src]

impl GodotObject for GraphNode[src]

impl Instanciable for GraphNode[src]

impl QueueFree for GraphNode[src]

impl ToVariant for GraphNode[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.