[][src]Struct gdnative_bindings::GIProbeData

pub struct GIProbeData { /* fields omitted */ }

core class GIProbeData inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

GIProbeData inherits methods from:

Methods

impl GIProbeData[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_bias(&self) -> f64[src]

pub fn get_bounds(&self) -> Aabb[src]

pub fn get_cell_size(&self) -> f64[src]

pub fn get_dynamic_data(&self) -> Int32Array[src]

pub fn get_dynamic_range(&self) -> i64[src]

pub fn get_energy(&self) -> f64[src]

pub fn get_normal_bias(&self) -> f64[src]

pub fn get_propagation(&self) -> f64[src]

pub fn get_to_cell_xform(&self) -> Transform[src]

pub fn is_compressed(&self) -> bool[src]

pub fn is_interior(&self) -> bool[src]

pub fn set_bias(&mut self, bias: f64)[src]

pub fn set_bounds(&mut self, bounds: Aabb)[src]

pub fn set_cell_size(&mut self, cell_size: f64)[src]

pub fn set_compress(&mut self, compress: bool)[src]

pub fn set_dynamic_data(&mut self, dynamic_data: Int32Array)[src]

pub fn set_dynamic_range(&mut self, dynamic_range: i64)[src]

pub fn set_energy(&mut self, energy: f64)[src]

pub fn set_interior(&mut self, interior: bool)[src]

pub fn set_normal_bias(&mut self, bias: f64)[src]

pub fn set_propagation(&mut self, propagation: f64)[src]

pub fn set_to_cell_xform(&mut self, to_cell_xform: Transform)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for GIProbeData[src]

impl Debug for GIProbeData[src]

impl Deref for GIProbeData[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for GIProbeData[src]

impl Drop for GIProbeData[src]

impl FromVariant for GIProbeData[src]

impl GodotObject for GIProbeData[src]

impl Instanciable for GIProbeData[src]

impl ToVariant for GIProbeData[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.